mirror of
https://github.com/SK-la/osu-framework.git
synced 2026-03-15 03:20:30 +00:00
Move iOS implementation to base AppleTextureLoaderStore class
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@@ -2,22 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using Accelerate;
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using CoreGraphics;
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using Foundation;
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using ObjCRuntime;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform.Apple;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Advanced;
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using UIKit;
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namespace osu.Framework.iOS.Graphics.Textures
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{
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public class IOSTextureLoaderStore : TextureLoaderStore
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internal class IOSTextureLoaderStore : AppleTextureLoaderStore
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{
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public IOSTextureLoaderStore(IResourceStore<byte[]> store)
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: base(store)
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@@ -26,81 +20,18 @@ namespace osu.Framework.iOS.Graphics.Textures
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protected override unsafe Image<TPixel> ImageFromStream<TPixel>(Stream stream)
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{
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using (var nativeData = NSData.FromStream(stream))
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{
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if (nativeData == null)
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throw new ArgumentException($"{nameof(Image)} could not be created from {nameof(stream)}.");
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int length = (int)(stream.Length - stream.Position);
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using var nativeData = NSMutableData.FromLength(length);
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using (var uiImage = UIImage.LoadFromData(nativeData))
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{
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if (uiImage == null) throw new ArgumentException($"{nameof(Image)} could not be created from {nameof(stream)}.");
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var bytesSpan = new Span<byte>(nativeData.MutableBytes.ToPointer(), length);
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stream.ReadExactly(bytesSpan);
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int width = (int)uiImage.Size.Width;
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int height = (int)uiImage.Size.Height;
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using var uiImage = UIImage.LoadFromData(nativeData);
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if (uiImage == null)
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throw new ArgumentException($"{nameof(Image)} could not be created from {nameof(stream)}.");
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var format = new vImage_CGImageFormat
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{
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BitsPerComponent = 8,
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BitsPerPixel = 32,
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ColorSpace = CGColorSpace.CreateDeviceRGB().Handle,
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// notably, iOS generally uses premultiplied alpha when rendering image to pixels via CGBitmapContext or otherwise,
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// but vImage offers using straight alpha directly without any conversion from our side (by specifying Last instead of PremultipliedLast).
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BitmapInfo = (CGBitmapFlags)CGImageAlphaInfo.Last,
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Decode = null,
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RenderingIntent = CGColorRenderingIntent.Default,
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};
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vImageBuffer accelerateImage = default;
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// perform initial call to retrieve preferred alignment and bytes-per-row values for the given image dimensions.
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nuint alignment = (nuint)vImageBuffer_Init(&accelerateImage, (uint)height, (uint)width, 32, vImageFlags.NoAllocate);
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Debug.Assert(alignment > 0);
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// allocate aligned memory region to contain image pixel data.
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int bytesPerRow = accelerateImage.BytesPerRow;
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int bytesCount = bytesPerRow * accelerateImage.Height;
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accelerateImage.Data = (IntPtr)NativeMemory.AlignedAlloc((nuint)bytesCount, alignment);
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var result = vImageBuffer_InitWithCGImage(&accelerateImage, &format, null, uiImage.CGImage!.Handle, vImageFlags.NoAllocate);
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Debug.Assert(result == vImageError.NoError);
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var image = new Image<TPixel>(width, height);
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byte* data = (byte*)accelerateImage.Data;
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for (int i = 0; i < height; i++)
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{
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var imageRow = image.DangerousGetPixelRowMemory(i);
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var dataRow = new ReadOnlySpan<TPixel>(&data[bytesPerRow * i], width);
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dataRow.CopyTo(imageRow.Span);
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}
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NativeMemory.AlignedFree(accelerateImage.Data.ToPointer());
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return image;
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}
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}
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var cgImage = new Platform.Apple.Native.CGImage(uiImage.CGImage!.Handle);
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return ImageFromCGImage<TPixel>(cgImage);
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}
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#region Accelerate API
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[DllImport(Constants.AccelerateLibrary)]
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private static extern unsafe vImageError vImageBuffer_Init(vImageBuffer* buf, uint height, uint width, uint pixelBits, vImageFlags flags);
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[DllImport(Constants.AccelerateLibrary)]
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private static extern unsafe vImageError vImageBuffer_InitWithCGImage(vImageBuffer* buf, vImage_CGImageFormat* format, nfloat* backgroundColour, NativeHandle image, vImageFlags flags);
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// ReSharper disable once InconsistentNaming
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct vImage_CGImageFormat
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{
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public uint BitsPerComponent;
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public uint BitsPerPixel;
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public NativeHandle ColorSpace;
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public CGBitmapFlags BitmapInfo;
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public uint Version;
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public nfloat* Decode;
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public CGColorRenderingIntent RenderingIntent;
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}
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#endregion
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}
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}
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69
osu.Framework/Platform/Apple/AppleTextureLoaderStore.cs
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69
osu.Framework/Platform/Apple/AppleTextureLoaderStore.cs
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@@ -0,0 +1,69 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform.Apple.Native;
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using osu.Framework.Platform.Apple.Native.Accelerate;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Advanced;
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using SixLabors.ImageSharp.PixelFormats;
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namespace osu.Framework.Platform.Apple
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{
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internal abstract class AppleTextureLoaderStore : TextureLoaderStore
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{
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protected AppleTextureLoaderStore(IResourceStore<byte[]> store)
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: base(store)
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{
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}
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protected unsafe Image<TPixel> ImageFromCGImage<TPixel>(CGImage cgImage)
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where TPixel : unmanaged, IPixel<TPixel>
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{
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int width = (int)cgImage.Width;
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int height = (int)cgImage.Height;
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var format = new vImage_CGImageFormat
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{
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BitsPerComponent = 8,
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BitsPerPixel = 32,
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ColorSpace = CGColorSpace.CreateDeviceRGB(),
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// notably, macOS & iOS generally use premultiplied alpha when rendering image to pixels via CGBitmapContext or otherwise,
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// but vImage offers rendering as straight alpha by specifying Last instead of PremultipliedLast.
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BitmapInfo = (CGBitmapInfo)CGImageAlphaInfo.Last,
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Decode = null,
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RenderingIntent = CGColorRenderingIntent.Default,
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};
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vImage_Buffer accImage = default;
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// perform initial call to retrieve preferred alignment and bytes-per-row values for the given image dimensions.
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nuint alignment = (nuint)vImage.Init(&accImage, (uint)height, (uint)width, 32, vImage_Flags.NoAllocate);
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Debug.Assert(alignment > 0);
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// allocate aligned memory region to contain image pixel data.
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nuint bytesPerRow = accImage.BytesPerRow;
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nuint bytesCount = bytesPerRow * accImage.Height;
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accImage.Data = (byte*)NativeMemory.AlignedAlloc(bytesCount, alignment);
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var result = vImage.InitWithCGImage(&accImage, &format, null, cgImage.Handle, vImage_Flags.NoAllocate);
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Debug.Assert(result == vImage_Error.NoError);
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var image = new Image<TPixel>(width, height);
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for (int i = 0; i < height; i++)
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{
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var imageRow = image.DangerousGetPixelRowMemory(i);
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var dataRow = new ReadOnlySpan<TPixel>(&accImage.Data[(int)bytesPerRow * i], width);
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dataRow.CopyTo(imageRow.Span);
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}
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NativeMemory.AlignedFree(accImage.Data);
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return image;
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}
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}
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}
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