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Merge pull request #2109 from peppy/sprite-text-fallback
Avoid potential stack overflow in SpriteText fallback logic
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@@ -61,13 +61,13 @@ namespace osu.Framework.Graphics.Sprites
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invalidate(true);
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}, true);
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spaceWidth = GetTextureForCharacter('.')?.DisplayWidth * 2 ?? 1;
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spaceWidth = getTextureForCharacter('.')?.DisplayWidth * 2 ?? 1;
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sharedData.TextureShader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
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sharedData.RoundedTextureShader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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// Pre-cache the characters in the texture store
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foreach (var character in displayedText)
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GetTextureForCharacter(character);
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getTextureForCharacter(character);
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}
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private LocalisedString text = string.Empty;
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@@ -423,7 +423,7 @@ namespace osu.Framework.Graphics.Sprites
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}
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else
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{
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texture = GetTextureForCharacter(character);
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texture = getTextureForCharacter(character);
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textureSize = texture == null ? new Vector2(useFixedWidth ? constantWidth : spaceWidth) : new Vector2(texture.DisplayWidth, texture.DisplayHeight);
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}
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@@ -512,7 +512,7 @@ namespace osu.Framework.Graphics.Sprites
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}
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private Cached<float> constantWidthCache;
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private float constantWidth => constantWidthCache.IsValid ? constantWidthCache.Value : constantWidthCache.Value = GetTextureForCharacter('D')?.DisplayWidth ?? 0;
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private float constantWidth => constantWidthCache.IsValid ? constantWidthCache.Value : constantWidthCache.Value = getTextureForCharacter('D')?.DisplayWidth ?? 0;
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private Cached<Vector2> shadowOffsetCache;
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private Vector2 shadowOffset => shadowOffsetCache.IsValid ? shadowOffsetCache.Value : shadowOffsetCache.Value = ToScreenSpace(shadow_offset * TextSize) - ToScreenSpace(Vector2.Zero);
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@@ -582,6 +582,8 @@ namespace osu.Framework.Graphics.Sprites
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#endregion
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private Texture getTextureForCharacter(char c) => GetTextureForCharacter(c) ?? GetFallbackTextureForCharacter(c);
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/// <summary>
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/// Gets the texture for the given character.
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/// </summary>
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@@ -592,7 +594,7 @@ namespace osu.Framework.Graphics.Sprites
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if (store == null)
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return null;
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return store.GetCharacter(Font, c) ?? store.GetCharacter(null, c) ?? GetFallbackTextureForCharacter(c);
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return store.GetCharacter(Font, c) ?? store.GetCharacter(null, c);
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}
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/// <summary>
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