Don't call GameHost.Collect() twice

We already trim memory on a `SDL_EVENT_LOW_MEMORY`.
This commit is contained in:
Susko3
2024-04-30 11:44:43 +02:00
parent 5071dacc9e
commit 53affedbd7

View File

@@ -80,12 +80,6 @@ namespace osu.Framework.Android
}
}
public override void OnTrimMemory(TrimMemory level)
{
base.OnTrimMemory(level);
host?.Collect();
}
protected override void OnStop()
{
base.OnStop();