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Set DllImportResolver on iOS
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@@ -9,7 +9,6 @@ using Foundation;
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using ManagedBass;
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using ManagedBass.Fx;
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using ManagedBass.Mix;
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using ObjCRuntime;
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using SDL;
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namespace osu.Framework.iOS
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@@ -28,10 +27,10 @@ namespace osu.Framework.iOS
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NativeLibrary.SetDllImportResolver(typeof(Bass).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/bass.framework/bass", assembly, path));
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NativeLibrary.SetDllImportResolver(typeof(BassFx).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/bass_fx.framework/bass_fx", assembly, path));
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NativeLibrary.SetDllImportResolver(typeof(BassMix).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/bassmix.framework/bassmix", assembly, path));
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NativeLibrary.SetDllImportResolver(typeof(SDL3).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/SDL3.framework/SDL3", assembly, path));
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game = target;
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PrepareLibraryForIOS();
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SDL3.SDL_RunApp(0, null, &main, IntPtr.Zero);
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}
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