mirror of
https://github.com/SK-la/osu-framework.git
synced 2026-03-15 03:20:30 +00:00
Get Android working with these changes.
This commit is contained in:
@@ -1,5 +1,7 @@
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using Android.App;
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using Android.Widget;
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using Android.App;
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using Android.OS;
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namespace SampleGame.Android
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@@ -7,21 +9,11 @@ namespace SampleGame.Android
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[Activity(Label = "SampleGame", MainLauncher = true, Icon = "@mipmap/icon")]
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public class MainActivity : Activity
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{
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int count = 1;
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protected override void OnCreate(Bundle savedInstanceState)
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{
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base.OnCreate(savedInstanceState);
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// Set our view from the "main" layout resource
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SetContentView(Resource.Layout.Main);
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// Get our button from the layout resource,
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// and attach an event to it
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/*Button button = FindViewById<Button>(Resource.Id.myButton);
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button.Click += delegate { button.Text = $"{count++} clicks!"; };*/
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}
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}
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}
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="ppy.SampleGame">
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<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="28" />
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<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="26" />
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<application android:allowBackup="true" android:icon="@mipmap/icon" android:label="@string/app_name"></application>
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</manifest>
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14
SampleGame.Android/Resources/Resource.designer.cs
generated
14
SampleGame.Android/Resources/Resource.designer.cs
generated
@@ -26,8 +26,6 @@ namespace SampleGame.Android
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public static void UpdateIdValues()
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{
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global::osu.Framework.Android.Resource.String.library_name = global::SampleGame.Android.Resource.String.library_name;
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global::osuTK.Android.Resource.String.library_name = global::SampleGame.Android.Resource.String.library_name;
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}
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public partial class Attribute
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@@ -46,8 +44,11 @@ namespace SampleGame.Android
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public partial class Id
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{
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// aapt resource value: 0x7f050001
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public const int button1 = 2131034113;
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// aapt resource value: 0x7f050000
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public const int sampleGameView1 = 2131034112;
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public const int textView1 = 2131034112;
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static Id()
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{
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@@ -94,14 +95,11 @@ namespace SampleGame.Android
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public partial class String
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{
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// aapt resource value: 0x7f040002
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public const int app_name = 2130968578;
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// aapt resource value: 0x7f040001
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public const int hello = 2130968577;
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public const int app_name = 2130968577;
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// aapt resource value: 0x7f040000
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public const int library_name = 2130968576;
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public const int hello = 2130968576;
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static String()
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{
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@@ -1,6 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent">
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<!--<Button android:id="@+id/myButton" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/hello" />-->
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<SampleGame.Android.SampleGameView
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android:id="@+id/sampleGameView1" android:layout_width="match_parent" android:layout_height="match_parent" />
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<LinearLayout
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xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:minWidth="25px"
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android:minHeight="25px">
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<TextView
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android:text="By pressing this button, you accept the fact that osu!lazer is completely unstable and will crash randomly."
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:id="@+id/textView1"
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android:textAlignment="center"
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android:layout_marginLeft="10px"
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android:layout_marginRight="10px"
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android:textSize="16dp" />
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<!--<SampleGame.Android.SampleGameView
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:id="@+id/sampleGameView1" />-->
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<Button
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android:text="Button"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:id="@+id/button1"
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android:onClick="majoroof" />
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</LinearLayout>
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@@ -8,7 +8,7 @@
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<OutputType>Library</OutputType>
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<RootNamespace>SampleGame.Android</RootNamespace>
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<AssemblyName>SampleGame.Android</AssemblyName>
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<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
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<AndroidApplication>True</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<AndroidResgenClass>Resource</AndroidResgenClass>
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@@ -59,10 +59,10 @@
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<HintPath>..\packages\ManagedBass.Fx.2.0.1\lib\netstandard1.4\ManagedBass.Fx.dll</HintPath>
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</Reference>
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<Reference Include="osuTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\packages\ppy.osuTK.NS20.1.0.11\lib\netstandard2.0\osuTK.dll</HintPath>
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<HintPath>..\packages\ppy.osuTK.NS20.1.0.13\lib\netstandard2.0\osuTK.dll</HintPath>
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</Reference>
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<Reference Include="osuTK.Android, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ppy.osuTK.Android.1.0.11\lib\monoandroid50\osuTK.Android.dll</HintPath>
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<HintPath>..\packages\ppy.osuTK.Android.1.0.13\lib\monoandroid50\osuTK.Android.dll</HintPath>
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</Reference>
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<Reference Include="SharpFNT">
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<HintPath>..\packages\SharpFNT.1.0.1\lib\netstandard1.3\SharpFNT.dll</HintPath>
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@@ -78,6 +78,7 @@
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<Compile Include="MainActivity.cs" />
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<Compile Include="Resources\Resource.designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Resources\Resource.designer.cs" />
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<Compile Include="SampleGameView.cs" />
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</ItemGroup>
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<ItemGroup>
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@@ -128,9 +129,9 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="bass.dll">
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<None Include="bass.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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</Project>
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@@ -11,15 +11,18 @@ using Android.Util;
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using Android.Views;
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using Android.Widget;
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using osu.Framework;
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using osu.Framework.Android;
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namespace SampleGame.Android
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{
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class SampleGameView : osu.Framework.Android.AndroidGameView
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public class SampleGameView : AndroidGameView
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{
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public SampleGameView(Context context, IAttributeSet attrs) : base(context, attrs)
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public SampleGameView(Context context, IAttributeSet attrs) :
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base(context, attrs)
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{
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CreateGame();
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}
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public override Game CreateGame() => new SampleGameGame();
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}
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}
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@@ -2,6 +2,6 @@
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<packages>
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<package id="ManagedBass" version="2.0.4" targetFramework="monoandroid90" />
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<package id="ManagedBass.Fx" version="2.0.1" targetFramework="monoandroid90" />
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<package id="ppy.osuTK.Android" version="1.0.11" targetFramework="monoandroid90" />
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<package id="ppy.osuTK.NS20" version="1.0.11" targetFramework="monoandroid90" />
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<package id="ppy.osuTK.Android" version="1.0.13" targetFramework="monoandroid80" />
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<package id="ppy.osuTK.NS20" version="1.0.13" targetFramework="monoandroid80" />
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</packages>
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@@ -2,33 +2,26 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Android.App;
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using Android.Content;
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using Android.OS;
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using Android.Runtime;
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using Android.Util;
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using Android.Views;
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using Android.Widget;
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using osu.Framework;
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using osu.Framework.Graphics.OpenGL;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics.ES30;
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using osuTK.Platform.Android;
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namespace osu.Framework.Android
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{
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[Register("AndroidGameView")]
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public abstract class AndroidGameView : osuTK.Android.AndroidGameView
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{
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int viewportWidth, viewportHeight;
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int program;
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private AndroidGameHost host;
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public abstract Game CreateGame();
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public AndroidGameView(Context context) : base(context)
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{
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Init();
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}
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public AndroidGameView(Context context, IAttributeSet attrs) : base(context, attrs)
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{
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Init();
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@@ -37,11 +30,10 @@ namespace osu.Framework.Android
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{
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Init();
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}
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void Init()
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private void Init()
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{
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AutoSetContextOnRenderFrame = true;
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ContextRenderingApi = GLVersion.ES3;
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RenderThreadRestartRetries = 1;
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}
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protected override void CreateFrameBuffer()
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{
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@@ -78,14 +70,10 @@ namespace osu.Framework.Android
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MakeCurrent();
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}
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void RenderGame()
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public void RenderGame()
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{
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Run();
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host = new AndroidGameHost(this);
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host.Run(CreateGame());
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SwapBuffers();
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}
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public abstract Game CreateGame();
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}
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}
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@@ -1,28 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Android.App;
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using Android.Content;
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using Android.OS;
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using Android.Runtime;
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using Android.Views;
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using Android.Widget;
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namespace osu.Framework.Android
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{
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[Activity(Label = "GameAppActivity")]
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public class GameAppActivity : Activity
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{
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private AndroidGameView view;
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private AndroidGameHost host;
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protected override void OnCreate(Bundle savedInstanceState)
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{
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base.OnCreate(savedInstanceState);
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// Create your application here
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}
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}
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}
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11
osu.Framework.Android/Properties/AssemblyInfo.cs
Normal file
11
osu.Framework.Android/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,11 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using System.Runtime.CompilerServices;
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Framework.Tests")]
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[assembly: InternalsVisibleTo("osu.Framework.Tests.Dynamic")]
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@@ -1,137 +1,45 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\packages\NUnit.3.10.1\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.10.1\build\NUnit.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProjectGuid>{87D8D3B5-7E16-4207-9972-8242AF1DEC3C}</ProjectGuid>
|
||||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Project Sdk="MSBuild.Sdk.Extras/1.6.55">
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||||
<PropertyGroup Label="Project">
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<TargetFramework>monoandroid80</TargetFramework>
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<OutputType>Library</OutputType>
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<RootNamespace>osu.Framework.Android</RootNamespace>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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||||
<AssemblyTitle>osu!framework Android</AssemblyTitle>
|
||||
<AssemblyName>osu.Framework.Android</AssemblyName>
|
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<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
|
||||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
|
||||
<AndroidResgenClass>Resource</AndroidResgenClass>
|
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
|
||||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
|
||||
<RootNamespace>osu.Framework.Android</RootNamespace>
|
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<Description>A 2D application/game framework written with rhythm games in mind.</Description>
|
||||
<Product>osu!framework</Product>
|
||||
<LangVersion>7.2</LangVersion>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
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<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidLinkMode>None</AndroidLinkMode>
|
||||
<JavaMaximumHeapSize>
|
||||
</JavaMaximumHeapSize>
|
||||
<LangVersion>Default</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidManagedSymbols>true</AndroidManagedSymbols>
|
||||
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
|
||||
<JavaMaximumHeapSize>
|
||||
</JavaMaximumHeapSize>
|
||||
<LangVersion>Default</LangVersion>
|
||||
<PropertyGroup Label="Nuget">
|
||||
<Title>osu!framework Android</Title>
|
||||
<PackageId>ppy.osu.Framework.Android</PackageId>
|
||||
<Authors>ppy Pty Ltd</Authors>
|
||||
<PackageLicenseUrl>https://github.com/ppy/osu-framework/blob/master/LICENCE</PackageLicenseUrl>
|
||||
<PackageProjectUrl>https://github.com/ppy/osu-framework</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/ppy/osu-framework</RepositoryUrl>
|
||||
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
|
||||
<copyright>Copyright (c) 2007-2018 ppy Pty Ltd contact@ppy.sh</copyright>
|
||||
<PackageTags>osu game framework</PackageTags>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Java.Interop" />
|
||||
<Reference Include="osuTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ppy.osuTK.NS20.1.0.11\lib\netstandard2.0\osuTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="osuTK.Android, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ppy.osuTK.Android.1.0.11\lib\monoandroid50\osuTK.Android.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Mono.Android" />
|
||||
<Reference Include="System.Collections.Immutable">
|
||||
<HintPath>..\packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="JetBrains.Annotations">
|
||||
<HintPath>..\packages\JetBrains.Annotations.2018.2.1\lib\netstandard2.0\JetBrains.Annotations.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.Reflection.Metadata">
|
||||
<HintPath>..\packages\System.Reflection.Metadata.1.6.0\lib\netstandard2.0\System.Reflection.Metadata.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Extensions">
|
||||
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.3.0\lib\portable-net45+win8+wp8+wpa81\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>..\packages\System.ValueTuple.4.3.0\lib\netstandard1.0\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis">
|
||||
<HintPath>..\packages\Microsoft.CodeAnalysis.Common.2.9.0\lib\netstandard1.3\Microsoft.CodeAnalysis.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis.CSharp">
|
||||
<HintPath>..\packages\Microsoft.CodeAnalysis.CSharp.2.9.0\lib\netstandard1.3\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>..\packages\NUnit.3.10.1\lib\netstandard2.0\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Diagnostics.Runtime">
|
||||
<HintPath>..\packages\ppy.Microsoft.Diagnostics.Runtime.0.9.180305.1\lib\netstandard2.0\Microsoft.Diagnostics.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Buffers">
|
||||
<HintPath>..\packages\System.Buffers.4.5.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.1\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Memory">
|
||||
<HintPath>..\packages\System.Memory.4.5.1\lib\netstandard2.0\System.Memory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SixLabors.Core">
|
||||
<HintPath>..\packages\SixLabors.Core.1.0.0-beta0006\lib\netstandard1.1\SixLabors.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SixLabors.ImageSharp">
|
||||
<HintPath>..\packages\SixLabors.ImageSharp.1.0.0-beta0005\lib\netstandard2.0\SixLabors.ImageSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cyotek.Drawing.BitmapFont">
|
||||
<HintPath>..\packages\Cyotek.Drawing.BitmapFont.1.3.4\lib\netstandard1.3\Cyotek.Drawing.BitmapFont.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ManagedBass">
|
||||
<HintPath>..\packages\ManagedBass.2.0.4\lib\netstandard1.4\ManagedBass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ManagedBass.Fx">
|
||||
<HintPath>..\packages\ManagedBass.Fx.2.0.1\lib\netstandard1.4\ManagedBass.Fx.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AndroidStorage.cs" />
|
||||
<Compile Include="GameAppActivity.cs" />
|
||||
<Compile Include="Resources\Resource.designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="AndroidGameWindow.cs" />
|
||||
<Compile Include="AndroidGameView.cs" />
|
||||
<Compile Include="AndroidGameHost.cs" />
|
||||
<NativeLibs Include="$(MSBuildThisFileDirectory)*\*.dll*" />
|
||||
<NativeLibs Include="$(MSBuildThisFileDirectory)*.a" />
|
||||
<None Include="@(NativeLibs)">
|
||||
<Pack>true</Pack>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="packages.config" />
|
||||
<ProjectReference Include="..\osu.Framework\osu.Framework.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\values\Strings.xml" />
|
||||
<PackageReference Include="ppy.osuTK.Android" Version="1.0.13" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Framework\osu.Framework.csproj">
|
||||
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
|
||||
<Name>osu.Framework</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user