mirror of
https://github.com/SK-la/osu-framework.git
synced 2026-03-15 03:20:30 +00:00
Rename classes from SDL2* to SDL3*
This commit is contained in:
@@ -24,7 +24,7 @@ namespace osu.Framework.Tests.Visual.Platform
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private readonly SpriteText currentWindowMode = new SpriteText();
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private readonly SpriteText currentDisplay = new SpriteText();
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private SDL2Window? window;
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private SDL3Window? window;
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private readonly Bindable<WindowMode> windowMode = new Bindable<WindowMode>();
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public TestSceneBorderless()
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@@ -57,7 +57,7 @@ namespace osu.Framework.Tests.Visual.Platform
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config, GameHost host)
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{
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window = host.Window as SDL2Window;
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window = host.Window as SDL3Window;
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config.BindWith(FrameworkSetting.WindowMode, windowMode);
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windowMode.BindValueChanged(mode => currentWindowMode.Text = $"Window Mode: {mode.NewValue}", true);
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@@ -129,7 +129,7 @@ namespace osu.Framework.Tests.Visual.Platform
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if (window.SupportedWindowModes.Contains(WindowMode.Fullscreen))
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{
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AddStep("change to fullscreen", () => windowMode.Value = WindowMode.Fullscreen);
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AddAssert("window position updated", () => ((SDL2Window)window).Position, () => Is.EqualTo(window.CurrentDisplayBindable.Value.Bounds.Location));
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AddAssert("window position updated", () => ((SDL3Window)window).Position, () => Is.EqualTo(window.CurrentDisplayBindable.Value.Bounds.Location));
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testResolution(1920, 1080);
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testResolution(1280, 960);
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testResolution(9999, 9999);
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@@ -31,12 +31,12 @@ namespace osu.Framework.Tests.Visual.Platform
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[Resolved]
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private FrameworkConfigManager config { get; set; }
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private SDL2Window sdlWindow;
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private SDL3Window sdlWindow;
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[BackgroundDependencyLoader]
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private void load()
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{
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sdlWindow = (SDL2Window)host.Window;
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sdlWindow = (SDL3Window)host.Window;
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Children = new Drawable[]
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{
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new FillFlowContainer
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@@ -36,7 +36,7 @@ namespace osu.Framework.Tests.Visual.Platform
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private static readonly Color4 window_fill = new Color4(95, 113, 197, 255);
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private static readonly Color4 window_stroke = new Color4(36, 59, 166, 255);
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private SDL2Window? window;
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private SDL3Window? window;
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private readonly Bindable<WindowMode> windowMode = new Bindable<WindowMode>();
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private readonly Bindable<Display> currentDisplay = new Bindable<Display>();
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@@ -90,7 +90,7 @@ namespace osu.Framework.Tests.Visual.Platform
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config, GameHost host)
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{
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window = host.Window as SDL2Window;
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window = host.Window as SDL3Window;
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config.BindWith(FrameworkSetting.WindowMode, windowMode);
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if (window != null)
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@@ -21,7 +21,7 @@ using UIKit;
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namespace osu.Framework.iOS
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{
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public class IOSGameHost : SDL2GameHost
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public class IOSGameHost : SDL3GameHost
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{
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public IOSGameHost()
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: base(string.Empty)
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@@ -15,7 +15,7 @@ using UIKit;
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namespace osu.Framework.iOS
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{
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internal class IOSWindow : SDL2Window
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internal class IOSWindow : SDL3Window
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{
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private UIWindow? window;
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@@ -29,7 +29,7 @@ namespace osu.Framework.Input.Handlers.Joystick
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if (!base.Initialize(host))
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return false;
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if (!(host.Window is SDL2Window window))
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if (!(host.Window is SDL3Window window))
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return false;
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Enabled.BindValueChanged(e =>
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@@ -21,7 +21,7 @@ namespace osu.Framework.Input.Handlers.Keyboard
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if (!base.Initialize(host))
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return false;
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if (!(host.Window is SDL2Window window))
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if (!(host.Window is SDL3Window window))
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return false;
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Enabled.BindValueChanged(e =>
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@@ -15,7 +15,7 @@ using osuTK.Input;
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namespace osu.Framework.Input.Handlers.Mouse
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{
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/// <summary>
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/// Handles mouse events from an <see cref="SDL2Window"/>.
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/// Handles mouse events from an <see cref="SDL3Window"/>.
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/// Will use relative mouse mode where possible.
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/// </summary>
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public class MouseHandler : InputHandler, IHasCursorSensitivity, INeedsMousePositionFeedback
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@@ -41,7 +41,7 @@ namespace osu.Framework.Input.Handlers.Mouse
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public override bool IsActive => true;
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private SDL2Window window;
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private SDL3Window window;
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private Vector2? lastPosition;
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@@ -76,7 +76,7 @@ namespace osu.Framework.Input.Handlers.Mouse
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if (!base.Initialize(host))
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return false;
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if (!(host.Window is SDL2Window desktopWindow))
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if (!(host.Window is SDL3Window desktopWindow))
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return false;
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window = desktopWindow;
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@@ -18,7 +18,7 @@ namespace osu.Framework.Input.Handlers.Touch
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if (!base.Initialize(host))
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return false;
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if (!(host.Window is SDL2Window window))
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if (!(host.Window is SDL3Window window))
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return false;
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Enabled.BindValueChanged(enabled =>
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@@ -6,11 +6,11 @@ using osu.Framework.Platform;
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namespace osu.Framework.Input
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{
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internal class SDL2WindowTextInput : TextInputSource
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internal class SDL3WindowTextInput : TextInputSource
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{
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private readonly SDL2Window window;
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private readonly SDL3Window window;
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public SDL2WindowTextInput(SDL2Window window)
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public SDL3WindowTextInput(SDL3Window window)
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{
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this.window = window;
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}
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@@ -90,7 +90,7 @@ namespace osu.Framework.Input
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switch (Host.Window.WindowMode.Value)
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{
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case WindowMode.Windowed:
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windowLocation = Host.Window is SDL2Window sdlWindow ? sdlWindow.Position : Point.Empty;
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windowLocation = Host.Window is SDL3Window sdlWindow ? sdlWindow.Position : Point.Empty;
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break;
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default:
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@@ -13,7 +13,7 @@ using osu.Framework.Logging;
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namespace osu.Framework.Platform
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{
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public abstract class DesktopGameHost : SDL2GameHost
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public abstract class DesktopGameHost : SDL3GameHost
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{
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private TcpIpcProvider ipcProvider;
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private readonly int? ipcPort;
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@@ -780,7 +780,7 @@ namespace osu.Framework.Platform
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{
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switch (Window)
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{
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case SDL2Window window:
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case SDL3Window window:
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window.Update += windowUpdate;
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break;
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@@ -33,7 +33,7 @@ namespace osu.Framework.Platform.Linux
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base.SetupForRun();
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}
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protected override IWindow CreateWindow(GraphicsSurfaceType preferredSurface) => new SDL2DesktopWindow(preferredSurface);
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protected override IWindow CreateWindow(GraphicsSurfaceType preferredSurface) => new SDL3DesktopWindow(preferredSurface);
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protected override ReadableKeyCombinationProvider CreateReadableKeyCombinationProvider() => new LinuxReadableKeyCombinationProvider();
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@@ -7,7 +7,7 @@ using SDL;
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namespace osu.Framework.Platform.Linux
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{
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public class LinuxReadableKeyCombinationProvider : SDL2ReadableKeyCombinationProvider
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public class LinuxReadableKeyCombinationProvider : SDL3ReadableKeyCombinationProvider
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{
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protected override string GetReadableKey(InputKey key)
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{
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@@ -7,7 +7,7 @@ using SDL;
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namespace osu.Framework.Platform.MacOS
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{
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public class MacOSReadableKeyCombinationProvider : SDL2ReadableKeyCombinationProvider
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public class MacOSReadableKeyCombinationProvider : SDL3ReadableKeyCombinationProvider
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{
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protected override string GetReadableKey(InputKey key)
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{
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@@ -10,9 +10,9 @@ using osuTK;
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namespace osu.Framework.Platform.MacOS
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{
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/// <summary>
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/// macOS-specific subclass of <see cref="SDL2Window"/>.
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/// macOS-specific subclass of <see cref="SDL3Window"/>.
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/// </summary>
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internal class MacOSWindow : SDL2DesktopWindow
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internal class MacOSWindow : SDL3DesktopWindow
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{
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private static readonly IntPtr sel_hasprecisescrollingdeltas = Selector.Get("hasPreciseScrollingDeltas");
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private static readonly IntPtr sel_scrollingdeltax = Selector.Get("scrollingDeltaX");
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@@ -7,7 +7,7 @@ using SixLabors.ImageSharp;
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namespace osu.Framework.Platform.SDL
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{
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public class SDL2Clipboard : Clipboard
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public class SDL3Clipboard : Clipboard
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{
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// SDL cannot differentiate between string.Empty and no text (eg. empty clipboard or an image)
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// doesn't matter as text editors don't really allow copying empty strings.
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@@ -12,7 +12,7 @@ namespace osu.Framework.Platform.SDL
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/// Maintain a copy of the SDL-provided bindings for the given controller.
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/// Used to determine whether a given event's joystick button or axis is unmapped.
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/// </summary>
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internal unsafe class SDL2ControllerBindings
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internal unsafe class SDL3ControllerBindings
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{
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public readonly SDL_Joystick* JoystickHandle;
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public readonly SDL_Gamepad* GamepadHandle;
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@@ -23,7 +23,7 @@ namespace osu.Framework.Platform.SDL
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/// </summary>
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public SDL_GamepadBinding[] Bindings;
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public SDL2ControllerBindings(SDL_Joystick* joystickHandle, SDL_Gamepad* gamepadHandle)
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public SDL3ControllerBindings(SDL_Joystick* joystickHandle, SDL_Gamepad* gamepadHandle)
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{
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JoystickHandle = joystickHandle;
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GamepadHandle = gamepadHandle;
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@@ -13,7 +13,7 @@ using SDL;
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namespace osu.Framework.Platform.SDL
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{
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public static class SDL2Extensions
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public static class SDL3Extensions
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{
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public static Key ToKey(this SDL_Keysym sdlKeysym)
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{
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@@ -14,9 +14,9 @@ using SDL;
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namespace osu.Framework.Platform.SDL
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{
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internal unsafe class SDL2GraphicsSurface : IGraphicsSurface, IOpenGLGraphicsSurface, IMetalGraphicsSurface, ILinuxGraphicsSurface
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internal unsafe class SDL3GraphicsSurface : IGraphicsSurface, IOpenGLGraphicsSurface, IMetalGraphicsSurface, ILinuxGraphicsSurface
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{
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private readonly SDL2Window window;
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private readonly SDL3Window window;
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private IntPtr context;
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@@ -25,7 +25,7 @@ namespace osu.Framework.Platform.SDL
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public GraphicsSurfaceType Type { get; }
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public SDL2GraphicsSurface(SDL2Window window, GraphicsSurfaceType surfaceType)
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public SDL3GraphicsSurface(SDL3Window window, GraphicsSurfaceType surfaceType)
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{
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this.window = window;
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Type = surfaceType;
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@@ -8,7 +8,7 @@ using SDL;
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namespace osu.Framework.Platform.SDL
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{
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public class SDL2ReadableKeyCombinationProvider : ReadableKeyCombinationProvider
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public class SDL3ReadableKeyCombinationProvider : ReadableKeyCombinationProvider
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{
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protected override string GetReadableKey(InputKey key)
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{
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@@ -5,9 +5,9 @@ using SDL;
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namespace osu.Framework.Platform
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{
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internal class SDL2DesktopWindow : SDL2Window
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internal class SDL3DesktopWindow : SDL3Window
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{
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public SDL2DesktopWindow(GraphicsSurfaceType surfaceType)
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public SDL3DesktopWindow(GraphicsSurfaceType surfaceType)
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: base(surfaceType)
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{
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}
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@@ -14,24 +14,24 @@ using osu.Framework.Platform.SDL;
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namespace osu.Framework.Platform
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{
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public abstract class SDL2GameHost : GameHost
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public abstract class SDL3GameHost : GameHost
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{
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public override bool CapsLockEnabled => (Window as SDL2Window)?.CapsLockPressed == true;
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public override bool CapsLockEnabled => (Window as SDL3Window)?.CapsLockPressed == true;
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protected SDL2GameHost(string gameName, HostOptions? options = null)
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protected SDL3GameHost(string gameName, HostOptions? options = null)
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: base(gameName, options)
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{
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}
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protected override TextInputSource CreateTextInput()
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{
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if (Window is SDL2Window window)
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return new SDL2WindowTextInput(window);
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if (Window is SDL3Window window)
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return new SDL3WindowTextInput(window);
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return base.CreateTextInput();
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}
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protected override Clipboard CreateClipboard() => new SDL2Clipboard();
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protected override Clipboard CreateClipboard() => new SDL3Clipboard();
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protected override IEnumerable<InputHandler> CreateAvailableInputHandlers() =>
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new InputHandler[]
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@@ -25,11 +25,11 @@ namespace osu.Framework.Platform
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/// <summary>
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/// Default implementation of a window, using SDL for windowing and graphics support.
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/// </summary>
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internal abstract unsafe partial class SDL2Window : IWindow
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internal abstract unsafe partial class SDL3Window : IWindow
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{
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internal SDL_Window* SDLWindowHandle { get; private set; } = null;
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private readonly SDL2GraphicsSurface graphicsSurface;
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private readonly SDL3GraphicsSurface graphicsSurface;
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IGraphicsSurface IWindow.GraphicsSurface => graphicsSurface;
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/// <summary>
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@@ -142,13 +142,13 @@ namespace osu.Framework.Platform
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public bool CapsLockPressed => SDL3.SDL_GetModState().HasFlagFast(SDL_Keymod.SDL_KMOD_CAPS);
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/// <summary>
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/// Represents a handle to this <see cref="SDL2Window"/> instance, used for unmanaged callbacks.
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/// Represents a handle to this <see cref="SDL3Window"/> instance, used for unmanaged callbacks.
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/// </summary>
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protected ObjectHandle<SDL2Window> ObjectHandle { get; private set; }
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protected ObjectHandle<SDL3Window> ObjectHandle { get; private set; }
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protected SDL2Window(GraphicsSurfaceType surfaceType)
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protected SDL3Window(GraphicsSurfaceType surfaceType)
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{
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ObjectHandle = new ObjectHandle<SDL2Window>(this, GCHandleType.Normal);
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ObjectHandle = new ObjectHandle<SDL3Window>(this, GCHandleType.Normal);
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if (SDL3.SDL_Init(SDL_InitFlags.SDL_INIT_VIDEO | SDL_InitFlags.SDL_INIT_GAMEPAD) < 0)
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{
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@@ -158,7 +158,7 @@ namespace osu.Framework.Platform
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SDL3.SDL_LogSetPriority(SDL_LogCategory.SDL_LOG_CATEGORY_ERROR, SDL_LogPriority.SDL_LOG_PRIORITY_DEBUG);
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SDL3.SDL_SetLogOutputFunction(&logOutput, IntPtr.Zero);
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graphicsSurface = new SDL2GraphicsSurface(this, surfaceType);
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graphicsSurface = new SDL3GraphicsSurface(this, surfaceType);
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CursorStateBindable.ValueChanged += evt =>
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{
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@@ -311,8 +311,8 @@ namespace osu.Framework.Platform
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[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
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private static int eventFilter(IntPtr userdata, SDL_Event* eventPtr)
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{
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var handle = new ObjectHandle<SDL2Window>(userdata);
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if (handle.GetTarget(out SDL2Window window))
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var handle = new ObjectHandle<SDL3Window>(userdata);
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if (handle.GetTarget(out SDL3Window window))
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window.HandleEventFromFilter(*eventPtr);
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return 1;
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@@ -321,8 +321,8 @@ namespace osu.Framework.Platform
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[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
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private static int eventWatch(IntPtr userdata, SDL_Event* eventPtr)
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{
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var handle = new ObjectHandle<SDL2Window>(userdata);
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if (handle.GetTarget(out SDL2Window window))
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var handle = new ObjectHandle<SDL3Window>(userdata);
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if (handle.GetTarget(out SDL3Window window))
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window.HandleEventFromWatch(*eventPtr);
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return 1;
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@@ -20,7 +20,7 @@ using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
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namespace osu.Framework.Platform
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{
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internal partial class SDL2Window
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internal partial class SDL3Window
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{
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private void setupInput(FrameworkConfigManager config)
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{
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@@ -93,7 +93,7 @@ namespace osu.Framework.Platform
|
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}
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}
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private readonly Dictionary<SDL_JoystickID, SDL2ControllerBindings> controllers = new Dictionary<SDL_JoystickID, SDL2ControllerBindings>();
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private readonly Dictionary<SDL_JoystickID, SDL3ControllerBindings> controllers = new Dictionary<SDL_JoystickID, SDL3ControllerBindings>();
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private void updateCursorVisibility(bool cursorVisible) =>
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ScheduleCommand(() =>
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@@ -329,7 +329,7 @@ namespace osu.Framework.Platform
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if (SDL3.SDL_IsGamepad(instanceID) == SDL_bool.SDL_TRUE)
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controller = SDL3.SDL_OpenGamepad(instanceID);
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controllers[instanceID] = new SDL2ControllerBindings(joystick, controller);
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controllers[instanceID] = new SDL3ControllerBindings(joystick, controller);
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}
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/// <summary>
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@@ -17,7 +17,7 @@ using SDL;
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namespace osu.Framework.Platform
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{
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internal partial class SDL2Window
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internal partial class SDL3Window
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{
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private unsafe void setupWindowing(FrameworkConfigManager config)
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{
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@@ -870,28 +870,28 @@ namespace osu.Framework.Platform
|
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if (mode != null)
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return *mode;
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else
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Logger.Log($"Unable to get preferred display mode (try #1/2). Target display: {display.Index}, mode: {size.Width}x{size.Height}@{requestedMode.RefreshRate}. SDL error: {SDL2Extensions.GetAndClearError()}");
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Logger.Log($"Unable to get preferred display mode (try #1/2). Target display: {display.Index}, mode: {size.Width}x{size.Height}@{requestedMode.RefreshRate}. SDL error: {SDL3Extensions.GetAndClearError()}");
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// fallback to current display's native bounds
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mode = SDL3.SDL_GetClosestFullscreenDisplayMode(displayID, display.Bounds.Width, display.Bounds.Height, 0f, SDL_bool.SDL_TRUE);
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if (mode != null)
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return *mode;
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else
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Logger.Log($"Unable to get preferred display mode (try #2/2). Target display: {display.Index}, mode: {display.Bounds.Width}x{display.Bounds.Height}@default. SDL error: {SDL2Extensions.GetAndClearError()}");
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Logger.Log($"Unable to get preferred display mode (try #2/2). Target display: {display.Index}, mode: {display.Bounds.Width}x{display.Bounds.Height}@default. SDL error: {SDL3Extensions.GetAndClearError()}");
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// try the display's native display mode.
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||||
mode = SDL3.SDL_GetDesktopDisplayMode(displayID);
|
||||
if (mode != null)
|
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return *mode;
|
||||
else
|
||||
Logger.Log($"Failed to get desktop display mode (try #1/1). Target display: {display.Index}. SDL error: {SDL2Extensions.GetAndClearError()}", level: LogLevel.Error);
|
||||
Logger.Log($"Failed to get desktop display mode (try #1/1). Target display: {display.Index}. SDL error: {SDL3Extensions.GetAndClearError()}", level: LogLevel.Error);
|
||||
|
||||
// finally return the current mode if everything else fails.
|
||||
mode = SDL3.SDL_GetWindowFullscreenMode(windowHandle);
|
||||
if (mode != null)
|
||||
return *mode;
|
||||
else
|
||||
Logger.Log($"Failed to get window display mode. SDL error: {SDL2Extensions.GetAndClearError()}", level: LogLevel.Error);
|
||||
Logger.Log($"Failed to get window display mode. SDL error: {SDL3Extensions.GetAndClearError()}", level: LogLevel.Error);
|
||||
|
||||
throw new InvalidOperationException("couldn't retrieve valid display mode");
|
||||
}
|
||||
@@ -7,7 +7,7 @@ using SDL;
|
||||
|
||||
namespace osu.Framework.Platform.Windows
|
||||
{
|
||||
public class WindowsReadableKeyCombinationProvider : SDL2ReadableKeyCombinationProvider
|
||||
public class WindowsReadableKeyCombinationProvider : SDL3ReadableKeyCombinationProvider
|
||||
{
|
||||
protected override string GetReadableKey(InputKey key)
|
||||
{
|
||||
|
||||
@@ -19,7 +19,7 @@ using Icon = osu.Framework.Platform.Windows.Native.Icon;
|
||||
namespace osu.Framework.Platform.Windows
|
||||
{
|
||||
[SupportedOSPlatform("windows")]
|
||||
internal class WindowsWindow : SDL2DesktopWindow
|
||||
internal class WindowsWindow : SDL3DesktopWindow
|
||||
{
|
||||
private const int seticon_message = 0x0080;
|
||||
private const int icon_big = 1;
|
||||
|
||||
Reference in New Issue
Block a user