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Add SpriteText benchmark
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96
osu.Framework.Benchmarks/BenchmarkSpriteText.cs
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96
osu.Framework.Benchmarks/BenchmarkSpriteText.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using BenchmarkDotNet.Attributes;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osuTK;
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namespace osu.Framework.Benchmarks
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{
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public partial class BenchmarkSpriteText : GameBenchmark
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{
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private TestGame game = null!;
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[Test]
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[Benchmark]
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public void TestStaticText()
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{
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game.Mode = 0;
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RunSingleFrame();
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}
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[Test]
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[Benchmark]
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public void TestMovingText()
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{
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game.Mode = 1;
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RunSingleFrame();
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}
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[Test]
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[Benchmark]
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public void TestChangingText()
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{
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game.Mode = 2;
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RunSingleFrame();
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}
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protected override Game CreateGame() => game = new TestGame();
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private partial class TestGame : Game
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{
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public int Mode;
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private readonly string text1 = Guid.NewGuid().ToString();
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private readonly string text2 = Guid.NewGuid().ToString();
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private long frame;
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[BackgroundDependencyLoader]
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private void load()
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{
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for (int i = 0; i < 1000; i++)
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{
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Add(new SpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "i am some relatively long text",
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});
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}
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}
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protected override void Update()
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{
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base.Update();
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switch (Mode)
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{
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case 0:
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break;
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case 1:
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var pos = new Vector2(RNG.NextSingle(100));
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foreach (var text in Children.OfType<SpriteText>())
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text.Position = pos;
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break;
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case 2:
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foreach (var text in Children.OfType<SpriteText>())
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text.Text = frame % 2 == 0 ? text1 : text2;
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break;
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}
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frame++;
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}
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}
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}
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}
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