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Add test coverage
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63
osu.Game.Rulesets.Osu.Tests/TestSceneAutoGeneration.cs
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63
osu.Game.Rulesets.Osu.Tests/TestSceneAutoGeneration.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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[HeadlessTest]
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public partial class TestSceneAutoGeneration : OsuTestScene
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{
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[TestCase(-1, true)]
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[TestCase(0, false)]
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[TestCase(1, false)]
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public void TestAlternating(double offset, bool shouldAlternate)
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{
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const double first_object_time = 1000;
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double secondObjectTime = first_object_time + AutoGenerator.KEY_UP_DELAY + OsuAutoGenerator.MIN_FRAME_SEPARATION_FOR_ALTERNATING + offset;
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var beatmap = new OsuBeatmap();
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beatmap.HitObjects.Add(new HitCircle { StartTime = first_object_time });
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beatmap.HitObjects.Add(new HitCircle { StartTime = secondObjectTime });
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var generated = new OsuAutoGenerator(beatmap, []).Generate();
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var frames = generated.Frames.OfType<OsuReplayFrame>().ToList();
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Assert.That(frames.Exists(f => f.Time == first_object_time && f.Actions.SingleOrDefault() == OsuAction.LeftButton));
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Assert.That(frames.Exists(f => f.Time == first_object_time + AutoGenerator.KEY_UP_DELAY && !f.Actions.Any()));
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Assert.That(frames.Exists(f => f.Time == secondObjectTime && f.Actions.SingleOrDefault() == (shouldAlternate ? OsuAction.RightButton : OsuAction.LeftButton)));
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Assert.That(frames.Exists(f => f.Time == secondObjectTime + AutoGenerator.KEY_UP_DELAY && !f.Actions.Any()));
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}
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[TestCase(300)]
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[TestCase(600)]
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[TestCase(1200)]
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public void TestAlternatingSpecificBPM(double bpm)
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{
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const double first_object_time = 1000;
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double secondObjectTime = first_object_time + 60000 / bpm;
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var beatmap = new OsuBeatmap();
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beatmap.HitObjects.Add(new HitCircle { StartTime = first_object_time });
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beatmap.HitObjects.Add(new HitCircle { StartTime = secondObjectTime });
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var generated = new OsuAutoGenerator(beatmap, []).Generate();
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var frames = generated.Frames.OfType<OsuReplayFrame>().ToList();
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Assert.That(frames.Exists(f => f.Time == first_object_time && f.Actions.SingleOrDefault() == OsuAction.LeftButton));
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Assert.That(frames.Exists(f => f.Time == first_object_time + AutoGenerator.KEY_UP_DELAY && !f.Actions.Any()));
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Assert.That(frames.Exists(f => f.Time == secondObjectTime && f.Actions.SingleOrDefault() == OsuAction.RightButton));
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Assert.That(frames.Exists(f => f.Time == secondObjectTime + AutoGenerator.KEY_UP_DELAY && !f.Actions.Any()));
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}
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}
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}
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@@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Replays
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{
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public class OsuAutoGenerator : OsuAutoGeneratorBase
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{
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public const double MIN_FRAME_SEPARATION_FOR_ALTERNATING = 266;
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public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
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#region Parameters
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@@ -266,7 +268,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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}
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// Start alternating once the time separation is too small (faster than ~225BPM).
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if (timeDifference >= 0 && timeDifference < 266)
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if (timeDifference >= 0 && timeDifference < MIN_FRAME_SEPARATION_FOR_ALTERNATING)
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buttonIndex++;
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else
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buttonIndex = 0;
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