mirror of
https://github.com/SK-la/Ez2Lazer.git
synced 2026-03-15 03:20:27 +00:00
Add back receptor, logo tracking, and own colour provider to screen footer
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@@ -7,19 +7,18 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Footer;
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namespace osu.Game.Graphics.UserInterface
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{
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// todo: remove this once all screens migrate to display the new game footer and back button.
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public partial class BackButton : VisibilityContainer
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{
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public Action Action;
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private readonly TwoLayerButton button;
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public BackButton(Receptor receptor = null)
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public BackButton(ScreenFooter.BackReceptor receptor = null)
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{
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Size = TwoLayerButton.SIZE_EXTENDED;
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@@ -35,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
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if (receptor == null)
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{
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// if a receptor wasn't provided, create our own locally.
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Add(receptor = new Receptor());
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Add(receptor = new ScreenFooter.BackReceptor());
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}
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receptor.OnBackPressed = () => button.TriggerClick();
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@@ -59,29 +58,5 @@ namespace osu.Game.Graphics.UserInterface
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button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
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button.FadeOut(400, Easing.OutQuint);
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}
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public partial class Receptor : Drawable, IKeyBindingHandler<GlobalAction>
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{
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public Action OnBackPressed;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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switch (e.Action)
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{
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case GlobalAction.Back:
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OnBackPressed?.Invoke();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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}
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64
osu.Game/Screens/Footer/BackButtonV2.cs
Normal file
64
osu.Game/Screens/Footer/BackButtonV2.cs
Normal file
@@ -0,0 +1,64 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Footer
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{
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public partial class BackButtonV2 : ShearedButton
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{
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// todo: see https://github.com/ppy/osu-framework/issues/3271
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private const float torus_scale_factor = 1.2f;
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public const float BUTTON_WIDTH = 240;
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public BackButtonV2()
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: base(BUTTON_WIDTH, 70)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ButtonContent.Child = new FillFlowContainer
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{
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X = -10f,
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(20f, 0f),
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(20f),
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Icon = FontAwesome.Solid.ChevronLeft,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.TorusAlternate.With(size: 20 * torus_scale_factor),
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Text = CommonStrings.Back,
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UseFullGlyphHeight = false,
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}
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}
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};
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DarkerColour = Color4Extensions.FromHex("#DE31AE");
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LighterColour = Color4Extensions.FromHex("#FF86DD");
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TextColour = Color4.White;
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}
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}
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}
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@@ -8,7 +9,12 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Screens.Menu;
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using osuTK;
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namespace osu.Game.Screens.Footer
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@@ -22,19 +28,31 @@ namespace osu.Game.Screens.Footer
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private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
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private BackButtonV2 backButton = null!;
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private FillFlowContainer<ScreenFooterButton> buttonsFlow = null!;
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private Container<ScreenFooterButton> removedButtonsContainer = null!;
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private LogoTrackingContainer logoTrackingContainer = null!;
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public ScreenFooter()
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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public Action? OnBack;
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public ScreenFooter(BackReceptor? receptor = null)
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{
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RelativeSizeAxes = Axes.X;
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Height = HEIGHT;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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if (receptor == null)
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Add(receptor = new BackReceptor());
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receptor.OnBackPressed = () => backButton.TriggerClick();
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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@@ -53,12 +71,12 @@ namespace osu.Game.Screens.Footer
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Spacing = new Vector2(7, 0),
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AutoSizeAxes = Axes.Both
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},
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new ScreenBackButton
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backButton = new BackButtonV2
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{
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Margin = new MarginPadding { Bottom = 10f, Left = 12f },
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = () => { },
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Action = () => OnBack?.Invoke(),
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},
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removedButtonsContainer = new Container<ScreenFooterButton>
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{
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@@ -68,9 +86,21 @@ namespace osu.Game.Screens.Footer
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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},
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(logoTrackingContainer = new LogoTrackingContainer
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{
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RelativeSizeAxes = Axes.Both,
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}).WithChild(logoTrackingContainer.LogoFacade.With(f =>
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{
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f.Anchor = Anchor.BottomRight;
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f.Origin = Anchor.Centre;
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f.Position = new Vector2(-76, -36);
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})),
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};
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}
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public void StartTrackingLogo(OsuLogo logo, float duration = 0, Easing easing = Easing.None) => logoTrackingContainer.StartTracking(logo, duration, easing);
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public void StopTrackingLogo() => logoTrackingContainer.StopTracking();
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protected override void PopIn()
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{
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this.MoveToY(0, 400, Easing.OutQuint)
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@@ -180,5 +210,29 @@ namespace osu.Game.Screens.Footer
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o.Hide();
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}
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}
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public partial class BackReceptor : Drawable, IKeyBindingHandler<GlobalAction>
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{
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public Action? OnBackPressed;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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switch (e.Action)
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{
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case GlobalAction.Back:
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OnBackPressed?.Invoke();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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}
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