mirror of
https://github.com/SK-la/Ez2Lazer.git
synced 2026-03-13 11:20:28 +00:00
Improve usability of sample bank toggles (#36753)
- [x] Depends on https://github.com/ppy/osu/pull/36741 for merge conflict avoidance RFC, cc @OliBomby ## [Adjust behaviour of automatic bank assignment during placement](547f55e9b3) Diatribe time! This is fallout of the discussion about auto bank in https://github.com/ppy/osu/issues/36705. Auto bank in lazer as written before this commit is confused. On stable, auto bank is closer to "no bank", as in "go look up the current sample timing point, get the bank of that, and use that". lazer has no timing points anymore, but people still want auto bank. So what do? Auto bank for normal samples is somewhat sane still. It only works during placement, and will just copy the normal bank of the previous object - if one exists. That said, one *might not* exist, but the resulting object will still have its normal sample created with `editorAutoBank: true`. That is largely cosmetic and without consequences, but this commit fixes that. Auto bank for *addition* samples, however... Hoo boy. - For placed objects, auto bank means "take the normal sample, read its bank, and use that". Simple enough, right? - Hoooooowever. During placement, auto bank before this commit used to mean "look at the *previous object*, check if it has an addition sound and then use its bank, if not use *the previous object's* normal sample and then use its bank" which is a completely different thing with its own implications. Like, say, what happens if the previous object uses the auto addition bank too? What should be copied over? Should it be the notion of "auto bank" in that the addition bank should match the normal bank, or should it be the literal bank that the previous object is using? This change attempts to define this unambiguously. "Auto additions bank" means "the same bank as the normal bank of this object", full stop. ## [Do not touch sample toggle state if there are no selected objects](052cde5987) Fixes issue described in https://github.com/ppy/osu/issues/36705#issuecomment-3953917163 wherein opening a sample popover will disable addition bank toggles and toggle off all addition samples. --------- Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
@@ -595,6 +595,172 @@ namespace osu.Game.Tests.Visual.Editing
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
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}
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[Test]
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public void TestNonAutoBankHotkeysDuringPlacementPersistAfterPlacement()
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{
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AddStep("Clear all objects", () => EditorBeatmap.Clear());
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AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
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AddStep("Move to 3000", () => EditorClock.Seek(3000));
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AddStep("Press drum bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddAssert($"Placement sample is {HitSampleInfo.BANK_DRUM}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_DRUM));
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AddStep("Press normal addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.W);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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AddStep("Press finish sample shortcut", () =>
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{
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InputManager.Key(Key.E);
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});
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AddAssert($"Placement sample addition is {HitSampleInfo.BANK_NORMAL}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_NORMAL));
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AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasAutoNormalBankFlag(0, false);
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hitObjectHasAutoAdditionBankFlag(0, false);
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clickSamplePiece(0);
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samplePopoverIsOpen();
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samplePopoverHasSingleAdditionBank(HitSampleInfo.BANK_NORMAL);
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}
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[Test]
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public void TestAutoAdditionBankHotkeyDuringPlacementPersistsAfterPlacement()
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{
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AddStep("Clear all objects", () => EditorBeatmap.Clear());
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AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
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AddStep("Move to 3000", () => EditorClock.Seek(3000));
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AddStep("Press drum bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddAssert($"Placement sample is {HitSampleInfo.BANK_DRUM}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_DRUM));
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AddStep("Press normal addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.W);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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AddStep("Press finish sample shortcut", () =>
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{
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InputManager.Key(Key.E);
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});
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AddStep("Press auto addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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AddAssert($"Placement sample addition is {HitSampleInfo.BANK_DRUM}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_DRUM));
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AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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hitObjectHasAutoNormalBankFlag(0, false);
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hitObjectHasAutoAdditionBankFlag(0, true);
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clickSamplePiece(0);
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samplePopoverIsOpen();
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samplePopoverHasSingleAdditionBank(EditorSelectionHandler.HIT_BANK_AUTO);
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}
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[Test]
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public void TestFullAutoBankHotkeyDuringPlacementPersistsAfterPlacement()
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{
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AddStep("Clear all objects", () => EditorBeatmap.Clear());
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AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
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AddStep("Move to 3000", () => EditorClock.Seek(3000));
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AddStep("Press auto normal bank shortcut", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddAssert($"Placement sample is {HitSampleInfo.BANK_NORMAL}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_NORMAL));
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AddStep("Press finish sample shortcut", () =>
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{
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InputManager.Key(Key.E);
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});
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AddStep("Press auto addition bank shortcut", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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AddAssert($"Placement sample addition is {HitSampleInfo.BANK_NORMAL}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_NORMAL));
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AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasAutoNormalBankFlag(0, false); // it's the first object - nothing to inherit bank from
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hitObjectHasAutoAdditionBankFlag(0, true);
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clickSamplePiece(0);
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samplePopoverIsOpen();
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samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
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samplePopoverHasSingleAdditionBank(EditorSelectionHandler.HIT_BANK_AUTO);
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dismissPopover();
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AddStep("Move to 5000", () => EditorClock.Seek(5000));
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AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
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AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH); // finish is still implied, continuing from first placement
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_NORMAL);
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hitObjectHasAutoNormalBankFlag(1, true);
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hitObjectHasAutoAdditionBankFlag(1, true);
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clickSamplePiece(1);
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samplePopoverIsOpen();
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samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
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samplePopoverHasSingleAdditionBank(EditorSelectionHandler.HIT_BANK_AUTO);
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}
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[Test]
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public void PopoverForMultipleSelectionChangesAllSamples()
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{
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@@ -952,6 +1118,14 @@ namespace osu.Game.Tests.Visual.Editing
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return dropdown?.Current.Value == "(multiple)";
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});
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private void samplePopoverHasSingleAdditionBank(string bank) => AddUntilStep($"sample popover has bank {bank}", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var dropdown = popover?.ChildrenOfType<LabelledDropdown<string>>().ElementAt(1);
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return dropdown?.Current.Value == bank;
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});
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private void dismissPopover()
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{
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AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
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@@ -1025,6 +1199,18 @@ namespace osu.Game.Tests.Visual.Editing
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return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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private void hitObjectHasAutoNormalBankFlag(int objectIndex, bool autoBank) => AddAssert($"{objectIndex.ToOrdinalWords()} has auto normal bank {(autoBank ? "on" : "off")}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.EditorAutoBank == autoBank);
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});
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private void hitObjectHasAutoAdditionBankFlag(int objectIndex, bool autoBank) => AddAssert($"{objectIndex.ToOrdinalWords()} has auto addition bank {(autoBank ? "on" : "off")}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.EditorAutoBank == autoBank);
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});
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private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert(
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$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
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{
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@@ -272,8 +272,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[1].Samples, () => Has.Count.EqualTo(2));
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AddAssert("normal sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("clap sample has drum bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_DRUM));
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AddAssert("clap sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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AddStep("seek to 1000", () => EditorClock.Seek(1000)); // previous object is the one at time 500, which has no additions
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@@ -113,22 +113,14 @@ namespace osu.Game.Rulesets.Edit
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var lastHitObject = getPreviousHitObject();
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var lastHitNormal = lastHitObject?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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if (AutomaticAdditionBankAssignment)
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{
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// Inherit the addition bank from the previous hit object
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// If there is no previous addition, inherit from the normal sample
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var lastAddition = lastHitObject?.Samples?.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL) ?? lastHitNormal;
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if (lastAddition != null)
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HitObject.Samples = HitObject.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: lastAddition.Bank) : s).ToList();
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}
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if (lastHitNormal != null && AutomaticBankAssignment)
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// Inherit the bank from the previous hit object
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HitObject.Samples = HitObject.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: lastHitNormal.Bank, newEditorAutoBank: true) : s).ToList();
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else
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HitObject.Samples = HitObject.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newEditorAutoBank: false) : s).ToList();
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if (lastHitNormal != null)
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{
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if (AutomaticBankAssignment)
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// Inherit the bank from the previous hit object
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HitObject.Samples = HitObject.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: lastHitNormal.Bank) : s).ToList();
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// Inherit the volume and sample set info from the previous hit object
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HitObject.Samples = HitObject.Samples.Select(s => s.With(
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newVolume: lastHitNormal.Volume,
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@@ -136,6 +128,14 @@ namespace osu.Game.Rulesets.Edit
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newUseBeatmapSamples: lastHitNormal.UseBeatmapSamples)).ToList();
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}
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if (AutomaticAdditionBankAssignment)
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{
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string bank = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank ?? HitSampleInfo.BANK_SOFT;
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HitObject.Samples = HitObject.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: bank, newEditorAutoBank: true) : s).ToList();
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}
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else
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HitObject.Samples = HitObject.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newEditorAutoBank: false) : s).ToList();
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if (HitObject is IHasRepeats hasRepeats)
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{
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// Make sure all the node samples are identical to the hit object's samples
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@@ -297,22 +297,25 @@ namespace osu.Game.Screens.Edit.Compose.Components
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var samplesInSelection = SelectedItems.SelectMany(enumerateAllSamples).ToArray();
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foreach ((string sampleName, var bindable) in SelectionSampleStates)
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if (samplesInSelection.Length > 0)
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{
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bindable.Value = GetStateFromSelection(samplesInSelection, h => h.Any(s => s.Name == sampleName));
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}
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foreach ((string sampleName, var bindable) in SelectionSampleStates)
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{
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bindable.Value = GetStateFromSelection(samplesInSelection, h => h.Any(s => s.Name == sampleName));
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}
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foreach ((string bankName, var bindable) in SelectionBankStates)
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{
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bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name == HitSampleInfo.HIT_NORMAL), h => h.Bank == bankName);
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}
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foreach ((string bankName, var bindable) in SelectionBankStates)
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{
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bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name == HitSampleInfo.HIT_NORMAL), h => h.Bank == bankName);
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}
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SelectionAdditionBanksEnabled.Value = samplesInSelection.SelectMany(s => s).Any(o => o.Name != HitSampleInfo.HIT_NORMAL);
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SelectionAdditionBanksEnabled.Value = samplesInSelection.SelectMany(s => s).Any(o => o.Name != HitSampleInfo.HIT_NORMAL);
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foreach ((string bankName, var bindable) in SelectionAdditionBankStates)
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{
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bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name != HitSampleInfo.HIT_NORMAL),
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h => (bankName != HIT_BANK_AUTO && h.Bank == bankName && !h.EditorAutoBank) || (bankName == HIT_BANK_AUTO && h.EditorAutoBank));
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foreach ((string bankName, var bindable) in SelectionAdditionBankStates)
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{
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bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name != HitSampleInfo.HIT_NORMAL),
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h => (bankName != HIT_BANK_AUTO && h.Bank == bankName && !h.EditorAutoBank) || (bankName == HIT_BANK_AUTO && h.EditorAutoBank));
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}
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}
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}
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Reference in New Issue
Block a user