Localise "running" in DigitalClockDisplay (#36589)

This commit is contained in:
Ботников Максим
2026-02-05 19:22:25 +05:00
committed by GitHub
parent 1230da33a5
commit 5d4bb1bd37
2 changed files with 7 additions and 1 deletions

View File

@@ -39,6 +39,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString PlaySomeRuleset(string arg0) => new TranslatableString(getKey(@"play_some_ruleset"), @"play some {0}", arg0);
/// <summary>
/// "running"
/// </summary>
public static LocalisableString TimeRunning => new TranslatableString(getKey(@"time_running"), @"running");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osuTK;
namespace osu.Game.Overlays.Toolbar
@@ -76,7 +77,7 @@ namespace osu.Game.Overlays.Toolbar
{
new OsuSpriteText
{
Text = "running",
Text = ToolbarStrings.TimeRunning,
Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold),
},
gameTime = new OsuSpriteText