Files
osu-resources/osu.Game.Resources/Shaders/sh_Texture.fs
2016-08-26 14:22:45 +09:00

13 lines
227 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_Colour;
varying vec2 v_TexCoord;
uniform sampler2D m_Sampler;
void main(void)
{
gl_FragColor = v_Colour * texture2D(m_Sampler, v_TexCoord, -0.7);
}