Files
osu-resources/osu.Game.Resources/Shaders/sh_Position.vs
2016-08-26 14:22:45 +09:00

11 lines
198 B
GLSL

attribute vec2 m_Position;
varying vec2 v_Position;
uniform mat4 g_ProjMatrix;
void main(void)
{
gl_Position = g_ProjMatrix * vec4(m_Position.xy, 1.0, 1.0);
v_Position = m_Position;
}