Files
osu-framework/osu.Framework.Tests/Threading/AsyncDisposalQueueTest.cs

100 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Logging;
namespace osu.Framework.Tests.Threading
{
[TestFixture]
public class AsyncDisposalQueueTest
{
[Test]
public void TestManyAsyncDisposal()
{
var objects = new List<DisposableObject>();
for (int i = 0; i < 10000; i++)
objects.Add(new DisposableObject());
objects.ForEach(AsyncDisposalQueue.Enqueue);
int attempts = 1000;
while (!objects.All(o => o.IsDisposed))
{
if (attempts-- == 0)
Assert.Fail("Expected all objects to dispose.");
Thread.Sleep(10);
}
Logger.Log(objects.Select(d => d.TaskId).Distinct().Count().ToString());
// It's very unlikely for this to fail by chance due to the number of objects being disposed and computational time requirement of task scheduling
Assert.That(objects.Select(d => d.TaskId).Distinct().Count(), Is.LessThan(objects.Count));
}
[Test]
public void TestManyAsyncDisposalUsingWait()
{
var objects = new List<DisposableObject>();
for (int i = 0; i < 10000; i++)
objects.Add(new DisposableObject());
objects.ForEach(AsyncDisposalQueue.Enqueue);
AsyncDisposalQueue.WaitForEmpty();
Assert.That(objects.All(o => o.IsDisposed));
}
[Test]
public void TestNestedAsyncDisposal()
{
var objects = new List<NestedDisposableObject>();
for (int i = 0; i < 10000; i++)
objects.Add(new NestedDisposableObject());
objects.ForEach(AsyncDisposalQueue.Enqueue);
int attempts = 1000;
while (!objects.All(o => o.IsDisposed && o.Nested?.IsDisposed == true))
{
if (attempts-- == 0)
Assert.Fail("Expected all objects to dispose.");
Thread.Sleep(10);
}
}
private class NestedDisposableObject : DisposableObject
{
public DisposableObject? Nested;
public override void Dispose()
{
base.Dispose();
AsyncDisposalQueue.Enqueue(Nested = new DisposableObject());
}
}
private class DisposableObject : IDisposable
{
public int? TaskId { get; private set; }
public bool IsDisposed { get; private set; }
public virtual void Dispose()
{
TaskId = Task.CurrentId;
IsDisposed = true;
}
}
}
}