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112 lines
4.4 KiB
C#
112 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Framework.Tests.Visual
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{
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public class TestCaseHandleInput : ManualInputManagerTestCase
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{
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public TestCaseHandleInput()
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{
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TestContainer notHandleInput, handlePositionalInput, handleNonPositionalInput;
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Add(notHandleInput = new TestContainer { Colour = Color4.Red });
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Add(handlePositionalInput = new TestContainerHandlePositionalInput { X = 300, Colour = Color4.Blue });
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Add(handleNonPositionalInput = new TestContainerHandleNonPositionalInput { X = 600, Colour = Color4.Green });
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Add(new TestCaseMouseStates.StateTracker.BoundedCursorContainer(0));
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AddStep($"enable {notHandleInput}", () =>
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{
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notHandleInput.Enabled = true;
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InputManager.MoveMouseTo(notHandleInput);
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});
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AddAssert($"check {nameof(notHandleInput)}", () => !notHandleInput.IsHovered && !notHandleInput.HasFocus);
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AddStep($"enable {nameof(handlePositionalInput)}", () =>
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{
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handlePositionalInput.Enabled = true;
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InputManager.MoveMouseTo(handlePositionalInput);
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});
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AddAssert($"check {nameof(handlePositionalInput)}", () => handlePositionalInput.IsHovered && !handlePositionalInput.HasFocus);
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AddStep($"enable {nameof(handleNonPositionalInput)}", () =>
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{
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handleNonPositionalInput.Enabled = true;
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InputManager.MoveMouseTo(handleNonPositionalInput);
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});
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AddAssert($"check {nameof(handleNonPositionalInput)}", () => !handleNonPositionalInput.IsHovered && handleNonPositionalInput.HasFocus);
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AddStep("move mouse", () => InputManager.MoveMouseTo(handlePositionalInput));
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AddStep("disable all", () =>
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{
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notHandleInput.Enabled = false;
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handlePositionalInput.Enabled = false;
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handleNonPositionalInput.Enabled = false;
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});
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AddAssert($"check {nameof(handlePositionalInput)}", () => !handlePositionalInput.IsHovered);
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// focus is not released when AcceptsFocus become false while focused
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//AddAssert($"check {nameof(handleNonPositionalInput)}", () => !handleNonPositionalInput.HasFocus);
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}
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private class TestContainer : Container
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{
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private readonly Box box, disabledOverlay;
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private readonly SpriteText text1, text2;
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public override bool AcceptsFocus => Enabled;
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public override bool RequestsFocus => Enabled;
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private bool enabled;
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public bool Enabled
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{
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protected get => enabled;
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set
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{
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enabled = value;
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disabledOverlay.Alpha = enabled ? 0 : 1;
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}
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}
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public new Color4 Colour {
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get => box.Colour;
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set => box.Colour = value;
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}
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public TestContainer()
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{
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Size = new Vector2(250);
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Add(box = new Box { RelativeSizeAxes = Axes.Both });
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Add(new SpriteText { Text = GetType().Name });
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Add(text1 = new SpriteText { Y = 20 });
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Add(text2 = new SpriteText { Y = 40 });
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Add(disabledOverlay = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Gray.Opacity(.5f) });
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}
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protected override void Update()
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{
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text1.Text = $"IsHovered = {IsHovered}";
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text2.Text = $"HasFocus = {HasFocus}";
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base.Update();
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}
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}
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private class TestContainerHandlePositionalInput : TestContainer
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{
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public override bool HandlePositionalInput => Enabled;
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}
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private class TestContainerHandleNonPositionalInput : TestContainer
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{
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public override bool HandleNonPositionalInput => Enabled;
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}
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}
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}
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