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osu-framework/CodeAnalysis/BannedSymbols.txt
2024-11-27 23:53:16 +08:00

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M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
F:System.UriKind.RelativeOrAbsolute;Incompatible results when run on mono (see https://www.mono-project.com/docs/faq/known-issues/urikind-relativeorabsolute/). Use Validation.TryParseUri(string, out Uri?) instead.
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.Reflection.Assembly.GetEntryAssembly();Use osu.Framework.RuntimeInfo.EntryAssembly instead