mirror of
https://github.com/SK-la/osu-framework.git
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163 lines
4.0 KiB
C#
163 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using BenchmarkDotNet.Attributes;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Framework.Benchmarks
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{
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[MemoryDiagnoser]
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public class BenchmarkBeginAbsoluteSequence : GameBenchmark
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{
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private TestGame game;
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[Test]
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[Benchmark]
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public void NonRecursive()
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{
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game.Schedule(() =>
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{
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using (game.Flat.BeginAbsoluteSequence(1000, false))
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{
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}
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});
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RunSingleFrame();
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}
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[Test]
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[Benchmark]
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public void Recursive()
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{
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game.Schedule(() =>
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{
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using (game.Flat.BeginAbsoluteSequence(1000, true))
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{
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}
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});
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RunSingleFrame();
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}
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[Test]
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[Benchmark]
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public void SlightlyNestedNonRecursive()
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{
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game.Schedule(() =>
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{
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using (game.SlightlyNested.BeginAbsoluteSequence(1000, false))
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{
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}
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});
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RunSingleFrame();
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}
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[Test]
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[Benchmark]
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public void SlightlyNestedRecursive()
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{
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game.Schedule(() =>
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{
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using (game.SlightlyNested.BeginAbsoluteSequence(1000, true))
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{
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}
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});
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RunSingleFrame();
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}
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[Test]
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[Benchmark]
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public void VeryNestedNonRecursive()
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{
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game.Schedule(() =>
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{
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using (game.VeryNested.BeginAbsoluteSequence(1000, false))
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{
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}
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});
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RunSingleFrame();
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}
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[Test]
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[Benchmark]
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public void VeryNestedRecursive()
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{
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game.Schedule(() =>
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{
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using (game.VeryNested.BeginAbsoluteSequence(1000, true))
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{
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}
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});
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RunSingleFrame();
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}
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protected override Game CreateGame() => game = new TestGame();
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private class TestGame : Game
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{
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public Container Flat;
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public Container VeryNested;
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public Container SlightlyNested;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(Flat = new Container());
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for (int i = 0; i < 1000; i++)
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{
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var box = new Box
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{
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Size = new Vector2(100),
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Colour = Color4.Black
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};
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Flat.Add(box);
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}
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Add(SlightlyNested = new Container());
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for (int i = 0; i < 1000; i++)
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{
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SlightlyNested.Add(new Container
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{
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Size = new Vector2(100),
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Colour = Color4.Black,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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}
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});
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}
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Add(VeryNested = new Container());
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Container target = VeryNested;
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for (int i = 0; i < 1000; i++)
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{
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var container = new Container { Size = new Vector2(100), Colour = Color4.Black };
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target.Add(container);
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target = container;
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}
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}
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}
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}
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}
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