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103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Framework.Tests.Visual.Graphics
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{
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public partial class TestSceneFrostedGlass : FrameworkTestScene
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{
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Container backgroundCircles;
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Children = new Drawable[]
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{
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// Background with animated circles
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backgroundCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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// Frosted glass container overlaying part of the screen
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// new FrostedGlassContainer
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// {
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// RelativeSizeAxes = Axes.Both,
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// Width = 0.5f,
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// BlurSigma = new Vector2(10),
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// Children = new Drawable[]
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// {
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// new Box
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// {
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// RelativeSizeAxes = Axes.Both,
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// Colour = new Color4(1, 1, 1, 0.5f),
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// },
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// new SpriteText
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// {
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// Text = "Frosted Glass Effect",
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// Anchor = Anchor.Centre,
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// Origin = Anchor.Centre,
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// Colour = Color4.Black,
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// }
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// }
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// },
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new Label("Background"),
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new Label("FrostedGlassContainer")
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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}
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};
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const float circle_radius = 0.05f;
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const float spacing = 0.01f;
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for (float xPos = 0; xPos < 1; xPos += circle_radius + spacing)
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{
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for (float yPos = 0; yPos < 1; yPos += circle_radius + spacing)
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{
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backgroundCircles.Add(new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(circle_radius),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(xPos, yPos),
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Progress = 1,
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Colour = Color4.HotPink,
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});
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}
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}
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}
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private partial class Label : Container
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{
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public Label(string text)
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{
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AutoSizeAxes = Axes.Both;
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Margin = new MarginPadding(10);
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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new SpriteText
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{
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Text = text,
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Margin = new MarginPadding(10)
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}
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};
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}
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}
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}
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}
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