mirror of
https://github.com/SK-la/osu-framework.git
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218 lines
7.3 KiB
C#
218 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Framework.Tests.Visual.Graphics
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{
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public partial class TestSceneStencil : FrameworkTestScene
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{
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Container circlesContainer;
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Container circlesContainerBuffered;
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Children = new Drawable[]
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{
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new StencilDrawable
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Background = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("sample-texture")
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},
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Stencil = circlesContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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},
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new BufferedContainer(new[] { RenderBufferFormat.D32S8 })
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = 0.5f,
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BlurSigma = new Vector2(10),
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Child = new StencilDrawable
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{
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RelativeSizeAxes = Axes.Both,
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Background = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("sample-texture")
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},
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Stencil = circlesContainerBuffered = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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},
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new Label("Container"),
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new Label("BufferedContainer")
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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}
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};
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const float circle_radius = 0.05f;
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const float spacing = 0.01f;
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for (float xPos = 0; xPos < 1; xPos += circle_radius + spacing)
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{
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for (float yPos = 0; yPos < 1; yPos += circle_radius + spacing)
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{
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circlesContainer.Add(new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(circle_radius),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(xPos, yPos),
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Progress = 1
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});
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circlesContainerBuffered.Add(new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(circle_radius),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(xPos, yPos),
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Progress = 1
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});
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}
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}
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}
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private partial class StencilDrawable : CompositeDrawable
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{
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public Drawable Background
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{
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set => backgroundContainer.Child = value;
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}
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public Drawable Stencil
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{
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set => stencilContainer.Child = value;
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}
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private readonly Container backgroundContainer;
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private readonly Container stencilContainer;
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public StencilDrawable()
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{
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InternalChildren = new Drawable[]
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{
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backgroundContainer = new Container { RelativeSizeAxes = Axes.Both },
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stencilContainer = new Container { RelativeSizeAxes = Axes.Both }
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};
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}
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protected override DrawNode CreateDrawNode() => new StencilDrawNode(this);
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}
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private class StencilDrawNode : DrawNode, ICompositeDrawNode
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{
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public StencilDrawNode(IDrawable source)
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: base(source)
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{
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}
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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// No depth testing.
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renderer.PushDepthInfo(new DepthInfo(false));
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Debug.Assert(Children != null);
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drawStencil(renderer, Children[1]);
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drawBackground(renderer, Children[0]);
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renderer.PopDepthInfo();
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}
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private void drawStencil(IRenderer renderer, DrawNode drawNode)
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{
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// Populate the stencil buffer with 255 in places defined by the draw node.
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renderer.PushStencilInfo(new StencilInfo(
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stencilTest: true,
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testFunction: BufferTestFunction.Always,
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255,
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passed: StencilOperation.Replace));
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// Don't write colour.
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renderer.SetBlend(new BlendingParameters
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{
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Source = BlendingType.Zero,
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Destination = BlendingType.One,
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SourceAlpha = BlendingType.Zero,
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DestinationAlpha = BlendingType.One,
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});
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DrawOther(drawNode, renderer);
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renderer.PopStencilInfo();
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renderer.SetBlend(DrawColourInfo.Blending);
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}
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private void drawBackground(IRenderer renderer, DrawNode drawNode)
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{
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// Only pass the stencil test where the stencil buffer value is 255.
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renderer.PushStencilInfo(new StencilInfo(
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stencilTest: true,
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testFunction: BufferTestFunction.Equal,
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mask: 255,
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testValue: 255,
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stencilFailed: StencilOperation.Keep,
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passed: StencilOperation.Keep
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));
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DrawOther(drawNode, renderer);
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renderer.PopStencilInfo();
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}
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public List<DrawNode>? Children { get; set; } = new List<DrawNode>();
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public bool AddChildDrawNodes => true;
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}
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private partial class Label : Container
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{
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public Label(string text)
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{
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AutoSizeAxes = Axes.Both;
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Margin = new MarginPadding(10);
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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new SpriteText
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{
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Text = text,
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Margin = new MarginPadding(10)
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}
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};
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}
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}
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}
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}
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