Files
osu-framework/osu.Framework.Tests/Visual/TestCasePathInput.cs
2018-04-11 16:34:32 +09:00

169 lines
5.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Testing;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Framework.Tests.Visual
{
public class TestCasePathInput : TestCase
{
private const float path_width = 50;
private const float path_radius = path_width / 2;
private readonly Path path;
private readonly TestPoint testPoint;
private readonly SpriteText text;
public TestCasePathInput()
{
Children = new Drawable[]
{
path = new HoverablePath(),
testPoint = new TestPoint(),
text = new SpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre }
};
testHorizontalPath();
testDiagonalPath();
testVShaped();
testOverlapping();
}
private void testHorizontalPath()
{
addPath("Horizontal path", new Vector2(100), new Vector2(300, 100));
// Left out
test(new Vector2(40, 100), false);
// Left in
test(new Vector2(80, 100), true);
// Cap out
test(new Vector2(60), false);
// Cap in
test(new Vector2(70), true);
//Right out
test(new Vector2(360, 100), false);
// Centre
test(new Vector2(200, 100), true);
// Top out
test(new Vector2(190, 40), false);
// Top in
test(new Vector2(190, 60), true);
}
private void testDiagonalPath()
{
addPath("Diagonal path", new Vector2(300), new Vector2(100));
// Top-left out
test(new Vector2(50), false);
// Top-left in
test(new Vector2(80), true);
// Left out
test(new Vector2(145, 235), false);
// Left in
test(new Vector2(170, 235), true);
// Cap out
test(new Vector2(355, 300), false);
// Cap in
test(new Vector2(340, 300), true);
}
private void testVShaped()
{
addPath("V-shaped", new Vector2(100), new Vector2(300), new Vector2(500, 100));
// Intersection out
test(new Vector2(300, 225), false);
// Intersection in
test(new Vector2(300, 240), true);
// Bottom cap out
test(new Vector2(300, 355), false);
// Bottom cap in
test(new Vector2(300, 340), true);
}
private void testOverlapping()
{
addPath("Overlapping", new Vector2(100), new Vector2(600), new Vector2(800, 300), new Vector2(100, 400));
// Left intersection out
test(new Vector2(250, 325), false);
// Left intersection in
test(new Vector2(260, 325), true);
// Top intersection out
test(new Vector2(380, 300), false);
// Top intersection in
test(new Vector2(380, 320), true);
// Triangle left intersection out
test(new Vector2(475, 400), false);
// Triangle left intersection in
test(new Vector2(460, 400), true);
// Triangle right intersection out
test(new Vector2(690, 370), false);
// Triangle right intersection in
test(new Vector2(700, 370), true);
// Triangle bottom intersection out
test(new Vector2(590, 515), false);
// Triangle bottom intersection in
test(new Vector2(590, 525), true);
// Centre intersection in
test(new Vector2(370, 360), true);
}
protected override bool OnMouseMove(InputState state)
{
text.Text = path.ToLocalSpace(state.Mouse.NativeState.Position).ToString();
return base.OnMouseMove(state);
}
private void addPath(string name, params Vector2[] vertices) => AddStep(name, () =>
{
path.PathWidth = path_width;
path.Positions = vertices.ToList();
});
private void test(Vector2 position, bool shouldReceiveMouseInput)
{
AddAssert($"Test @ {position} = {shouldReceiveMouseInput}", () =>
{
testPoint.Position = position;
return path.ReceiveMouseInputAt(path.ToScreenSpace(position)) == shouldReceiveMouseInput;
});
}
private class TestPoint : CircularContainer
{
public TestPoint()
{
Origin = Anchor.Centre;
Size = new Vector2(5);
Colour = Color4.Red;
Masking = true;
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
}
}
private class HoverablePath : Path
{
protected override bool OnHover(InputState state)
{
Colour = Color4.Green;
return true;
}
protected override void OnHoverLost(InputState state)
{
Colour = Color4.White;
}
}
}
}