Files
osu-framework/osu.Framework/Audio/Sample/SampleChannel.cs
2026-02-15 18:05:53 +08:00

86 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Audio.Mixing;
using osu.Framework.Statistics;
using osu.Framework.Audio.Track;
namespace osu.Framework.Audio.Sample
{
public abstract class SampleChannel : AdjustableAudioComponent, ISampleChannel, IAudioChannel
{
internal Action<SampleChannel>? OnPlay;
public string Name { get; }
protected SampleChannel(string name)
{
Name = name;
}
public virtual void Play()
{
ObjectDisposedException.ThrowIf(IsDisposed, this);
Played = true;
try
{
// Best-effort: notify global latency manager that a sample playback was requested.
EzLatency.EzLatencyManager.GLOBAL.RecordPlaybackEvent();
}
catch
{
}
OnPlay?.Invoke(this);
}
public virtual void Stop()
{
}
protected override void UpdateState()
{
FrameStatistics.Increment(StatisticsCounterType.SChannels);
base.UpdateState();
}
public bool Played { get; private set; }
public abstract bool Playing { get; }
public virtual bool Looping { get; set; }
public override bool IsAlive => ManualFree ? base.IsAlive : base.IsAlive && Playing;
public virtual ChannelAmplitudes CurrentAmplitudes { get; } = ChannelAmplitudes.Empty;
#region Mixing
protected virtual AudioMixer? Mixer { get; set; }
AudioMixer? IAudioChannel.Mixer
{
get => Mixer;
set => Mixer = value;
}
Task IAudioChannel.EnqueueAction(Action action) => EnqueueAction(action);
#endregion
public bool ManualFree { get; set; }
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
Stop();
base.Dispose(disposing);
}
}
}