Files
osu-framework/SampleGame.iOS/SampleGame.iOS.csproj
Shane Woolcock 2fd0a02c81 Revert "Fix builds on simulator and device"
This reverts commit 07cf74c307.
2018-12-22 11:49:26 +10:30

120 lines
5.9 KiB
XML

<Project Sdk="MSBuild.Sdk.Extras/1.6.55">
<Import Project="..\packages\NUnit.3.10.1\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.10.1\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<OutputType>Exe</OutputType>
<RootNamespace>SampleGame.iOS</RootNamespace>
<AssemblyName>SampleGame.iOS</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<IOSDebuggerPort>25823</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<DeviceSpecificBuild>false</DeviceSpecificBuild>
<MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion>
<MtouchExtraArgs>--nolinkaway -gcc_flags "-lstdc++ -framework AudioToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate -force_load libbass.a -force_load libbass_fx.a"</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseLlvm>true</MtouchUseLlvm>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion>
<MtouchExtraArgs>--nolinkaway -gcc_flags "-lstdc++ -framework AudioToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate -force_load libbass.a -force_load libbass_fx.a"</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
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<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion>
<MtouchExtraArgs>--nolinkaway -gcc_flags "-lstdc++ -framework AudioToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate -force_load libbass.a -force_load libbass_fx.a"</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IOSDebuggerPort>28126</IOSDebuggerPort>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion>
<MtouchExtraArgs>--nolinkaway -gcc_flags "-lstdc++ -framework AudioToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate -force_load libbass.a -force_load libbass_fx.a"</MtouchExtraArgs>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="mscorlib" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
</ItemGroup>
<ItemGroup>
<None Remove="Info.plist" />
<None Remove="packages.config" />
<None Remove="LaunchScreen.storyboard" />
<None Remove="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Content Include="Info.plist" />
<Content Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SampleGame\SampleGame.csproj" />
<ProjectReference Include="..\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Framework.iOS\osu.Framework.iOS.csproj" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>