Files
osu-framework/SampleGame.Android/SampleGame.Android.csproj
2018-12-29 18:48:08 -06:00

150 lines
7.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5A378BB7-11D6-4008-980E-A67507CD9969}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>SampleGame.Android</RootNamespace>
<AssemblyName>SampleGame.Android</AssemblyName>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<JavaMaximumHeapSize>
</JavaMaximumHeapSize>
<LangVersion>Default</LangVersion>
<AndroidSupportedAbis>armeabi;armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<AotAssemblies>false</AotAssemblies>
<EnableLLVM>false</EnableLLVM>
<BundleAssemblies>false</BundleAssemblies>
<MandroidI18n>CJK</MandroidI18n>
<AndroidUseSharedRuntime>true</AndroidUseSharedRuntime>
<EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AndroidStoreUncompressedFileExtensions />
<AndroidEnableSGenConcurrent>false</AndroidEnableSGenConcurrent>
<RegisterForComInterop>false</RegisterForComInterop>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<JavaMaximumHeapSize>
</JavaMaximumHeapSize>
<LangVersion>Default</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="FFmpeg.AutoGen">
<HintPath>..\packages\FFmpeg.AutoGen.4.1.0.1\lib\netstandard2.0\FFmpeg.AutoGen.dll</HintPath>
</Reference>
<Reference Include="Java.Interop" />
<Reference Include="ManagedBass, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\ManagedBass.2.0.4\lib\netstandard1.4\ManagedBass.dll</HintPath>
</Reference>
<Reference Include="ManagedBass.Fx, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\ManagedBass.Fx.2.0.1\lib\netstandard1.4\ManagedBass.Fx.dll</HintPath>
</Reference>
<Reference Include="osuTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\ppy.osuTK.NS20.1.0.48\lib\netstandard2.0\osuTK.dll</HintPath>
</Reference>
<Reference Include="osuTK.Android, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\ppy.osuTK.Android.1.0.48\lib\monoandroid50\osuTK.Android.dll</HintPath>
</Reference>
<Reference Include="SharpFNT">
<HintPath>..\packages\SharpFNT.1.0.1\lib\netstandard1.3\SharpFNT.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="SampleGameView.cs" />
</ItemGroup>
<ItemGroup>
<AndroidNativeLibrary Include="lib\arm64-v8a\libbass.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<AndroidNativeLibrary Include="lib\arm64-v8a\libbass_fx.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<AndroidNativeLibrary Include="lib\armeabi-v7a\libbass.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<AndroidNativeLibrary Include="lib\armeabi-v7a\libbass_fx.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<None Include="..\osu-framework.licenseheader">
<Link>osu-framework.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<Folder Include="Assets\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Framework.Android\osu.Framework.Android.csproj">
<Project>{87D8D3B5-7E16-4207-9972-8242AF1DEC3C}</Project>
<Name>osu.Framework.Android</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Framework\osu.Framework.csproj">
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\SampleGame\SampleGame.csproj">
<Project>{E3882853-43D1-4603-AD33-D9D59C8A8692}</Project>
<Name>SampleGame</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="bass.dll" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
<AndroidResource Include="Resources\values\Strings.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>