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101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Platform;
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namespace osu.Framework.Development
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{
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/// <summary>
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/// Utilities to ensure correct thread usage throughout a game.
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/// </summary>
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public static class ThreadSafety
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{
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/// <summary>
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/// Whether the current code is executing on the input thread.
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/// </summary>
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[field: ThreadStatic]
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public static bool IsInputThread { get; internal set; }
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/// <summary>
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/// Whether the current code is executing on the update thread.
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/// </summary>
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[field: ThreadStatic]
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public static bool IsUpdateThread { get; internal set; }
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/// <summary>
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/// Whether the current code is executing on the draw thread.
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/// </summary>
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[field: ThreadStatic]
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public static bool IsDrawThread { get; internal set; }
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/// <summary>
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/// Whether the current code is executing on the audio thread.
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/// </summary>
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[field: ThreadStatic]
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public static bool IsAudioThread { get; internal set; }
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/// <summary>
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/// Asserts that the current code is executing on the input thread.
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/// </summary>
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/// <remarks>
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/// Only asserts in debug builds due to performance concerns.
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/// </remarks>
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[Conditional("DEBUG")]
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internal static void EnsureInputThread() => Debug.Assert(IsInputThread);
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/// <summary>
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/// Asserts that the current code is executing on the update thread.
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/// </summary>
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/// <remarks>
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/// Only asserts in debug builds due to performance concerns.
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/// </remarks>
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[Conditional("DEBUG")]
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internal static void EnsureUpdateThread() => Debug.Assert(IsUpdateThread);
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/// <summary>
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/// Asserts that the current code is not executing on the update thread.
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/// </summary>
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/// <remarks>
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/// Only asserts in debug builds due to performance concerns.
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/// </remarks>
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[Conditional("DEBUG")]
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internal static void EnsureNotUpdateThread() => Debug.Assert(!IsUpdateThread);
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/// <summary>
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/// Asserts that the current code is executing on the draw thread.
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/// </summary>
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/// <remarks>
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/// Only asserts in debug builds due to performance concerns.
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/// </remarks>
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[Conditional("DEBUG")]
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internal static void EnsureDrawThread() => Debug.Assert(IsDrawThread);
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/// <summary>
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/// Asserts that the current code is executing on the audio thread.
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/// </summary>
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/// <remarks>
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/// Only asserts in debug builds due to performance concerns.
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/// </remarks>
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[Conditional("DEBUG")]
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internal static void EnsureAudioThread() => Debug.Assert(IsAudioThread);
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/// <summary>
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/// The current execution mode.
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/// </summary>
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internal static ExecutionMode ExecutionMode;
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/// <summary>
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/// Resets all statics for the current thread.
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/// </summary>
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internal static void ResetAllForCurrentThread()
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{
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IsInputThread = false;
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IsUpdateThread = false;
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IsDrawThread = false;
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IsAudioThread = false;
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}
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}
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}
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