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97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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namespace osu.Framework.Tests.Platform
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{
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[TestFixture]
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public partial class GameExitTest
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{
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private TestTestGame game;
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private ManualExitHeadlessGameHost host;
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private const int timeout = 5000;
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[Test]
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public void TestExitBlocking()
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{
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var gameCreated = new ManualResetEventSlim();
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var task = Task.Factory.StartNew(() =>
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{
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using (host = new ManualExitHeadlessGameHost())
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{
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game = new TestTestGame();
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gameCreated.Set();
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host.Run(game);
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}
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}, TaskCreationOptions.LongRunning);
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gameCreated.Wait(timeout);
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Assert.IsTrue(game.BecameAlive.Wait(timeout));
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Assert.That(host.ExecutionState, Is.EqualTo(ExecutionState.Running));
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// block game from exiting.
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game.BlockExit.Value = true;
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requestExit();
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Assert.That(game.LastExitResult, Is.True);
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// exit should be blocked.
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Assert.That(task.IsCompleted, Is.False);
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Assert.That(host.ExecutionState, Is.EqualTo(ExecutionState.Running));
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// unblock game from exiting.
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game.BlockExit.Value = false;
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requestExit();
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Assert.That(game.LastExitResult, Is.False);
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// finally, the game should exit.
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task.Wait(timeout);
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Assert.That(host.ExecutionState, Is.EqualTo(ExecutionState.Stopped));
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}
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private void requestExit()
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{
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host.RequestExit();
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// wait for the event to be handled by the game (on the update thread)
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Assert.That(game.ExitRequested.Wait(timeout), Is.True);
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game.ExitRequested.Reset();
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}
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private class ManualExitHeadlessGameHost : TestRunHeadlessGameHost
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{
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public void RequestExit() => OnExitRequested();
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}
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private partial class TestTestGame : TestGame
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{
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public readonly ManualResetEventSlim BecameAlive = new ManualResetEventSlim();
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public readonly ManualResetEventSlim ExitRequested = new ManualResetEventSlim();
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public bool? LastExitResult { get; private set; }
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protected override void LoadComplete()
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{
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BecameAlive.Set();
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}
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protected override bool OnExiting()
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{
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bool result = base.OnExiting();
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LastExitResult = result;
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ExitRequested.Set();
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return result;
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}
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}
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}
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}
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