Files
osu-framework/osu.Framework.Tests/Audio/DrawableAudioWrapperTest.cs

64 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Framework.Tests.Visual;
namespace osu.Framework.Tests.Audio
{
[HeadlessTest]
public partial class DrawableAudioWrapperTest : FrameworkTestScene
{
[Test]
public void TestAdjustmentsPreservedOnOwnedComponentAfterRemoval()
{
TrackVirtual track = null!;
SlowDisposingDrawableAudioWrapper wrapper = null!;
AddStep("add slow disposing wrapper for owned track",
() => Child = wrapper = new SlowDisposingDrawableAudioWrapper(track = new TrackVirtual(1000)));
AddStep("mute wrapper", () => wrapper.AddAdjustment(AdjustableProperty.Volume, new BindableDouble()));
AddStep("expire wrapper", () => wrapper.Expire());
AddAssert("component still muted", () => track.AggregateVolume.Value, () => Is.EqualTo(0));
AddStep("allow disposal to complete", () => wrapper.AllowDisposal.Set());
}
[Test]
public void TestAdjustmentsRevertedOnOwnedComponentAfterRemoval()
{
TrackVirtual track = null!;
SlowDisposingDrawableAudioWrapper wrapper = null!;
AddStep("add slow disposing wrapper for non-owned track",
() => Child = wrapper = new SlowDisposingDrawableAudioWrapper(track = new TrackVirtual(1000), false));
AddStep("mute wrapper", () => wrapper.AddAdjustment(AdjustableProperty.Volume, new BindableDouble()));
AddStep("expire wrapper", () => wrapper.Expire());
AddAssert("component unmuted", () => track.AggregateVolume.Value, () => Is.EqualTo(1));
AddStep("allow disposal to complete", () => wrapper.AllowDisposal.Set());
}
private partial class SlowDisposingDrawableAudioWrapper : DrawableAudioWrapper
{
public ManualResetEvent AllowDisposal { get; private set; } = new ManualResetEvent(false);
public SlowDisposingDrawableAudioWrapper(IAdjustableAudioComponent component, bool disposeUnderlyingComponentOnDispose = true)
: base(component, disposeUnderlyingComponentOnDispose)
{
}
protected override void Dispose(bool isDisposing)
{
AllowDisposal.WaitOne(10_000);
base.Dispose(isDisposing);
}
}
}
}