Dean Herbert
fb53c27a9a
Add comment about calling of base RunMainLoop
2023-07-04 17:27:11 +09:00
Dean Herbert
d33d73983e
Use Wait instead of arbitrary timeout
2023-07-04 13:04:03 +09:00
Dean Herbert
b2d1725b7f
Fix game benchmark timeout being far too low, causing skewed results
2023-07-03 17:24:16 +09:00
andy840119
c0fe4d6f03
Remove the nu-need null check.
2022-07-05 20:32:13 +08:00
andy840119
a0ce6b8057
Make public or protected property as non-null.
2022-07-05 20:07:41 +08:00
andy840119
591b92eb04
Mark the private property in the test case as non-null.
2022-07-05 20:07:41 +08:00
andy840119
b9acd6c1fa
Remove the nullable disable annotation in the benchmark project.
2022-07-05 10:05:51 +08:00
Dean Herbert
f5c69eabff
Ban usage of ManualResetEventSlim.Wait() without a timeout value
2022-06-23 15:26:52 +09:00
Dan Balasescu
ba1385330c
Automated #nullable processing
2022-06-13 21:57:05 +09:00
Dean Herbert
cd25bc122e
Move gameName out of HostOptions
2022-01-06 15:25:34 +09:00
Dean Herbert
7ccc172384
Rename HostConfig to HostOptions
...
In line with microsoft naming standards, and also avoid conflict with
the term "Config" which we use in completely different circumstances
around the same code. Would lead to a lot of confusion.
2022-01-05 15:06:29 +09:00
Speykious
152cb1e60d
Fix (probably only) remaining deprecated ctor usage
2022-01-03 22:24:24 +01:00
Bartłomiej Dach
fe6e672d61
Fix benchmark ManualGameHost running from TPL thread
2021-10-15 19:29:02 +02:00
Dean Herbert
b55c192b55
Add benchmark coverage of DrawableAudioWrapper
2021-08-26 14:42:38 +09:00
smoogipoo
06785d3a27
Adjust init process to be more readable
2020-03-19 17:35:50 +09:00
smoogipoo
95d4845cab
Block automatic main loop after running
2020-03-19 14:28:35 +09:00
smoogipoo
b1bac58f6b
Simplify override
2020-03-19 13:16:54 +09:00
smoogipoo
dcb066ab1b
Split into abstract benchmark
2020-03-19 13:13:08 +09:00