18 Commits

Author SHA1 Message Date
Dean Herbert
fb53c27a9a Add comment about calling of base RunMainLoop 2023-07-04 17:27:11 +09:00
Dean Herbert
d33d73983e Use Wait instead of arbitrary timeout 2023-07-04 13:04:03 +09:00
Dean Herbert
b2d1725b7f Fix game benchmark timeout being far too low, causing skewed results 2023-07-03 17:24:16 +09:00
andy840119
c0fe4d6f03 Remove the nu-need null check. 2022-07-05 20:32:13 +08:00
andy840119
a0ce6b8057 Make public or protected property as non-null. 2022-07-05 20:07:41 +08:00
andy840119
591b92eb04 Mark the private property in the test case as non-null. 2022-07-05 20:07:41 +08:00
andy840119
b9acd6c1fa Remove the nullable disable annotation in the benchmark project. 2022-07-05 10:05:51 +08:00
Dean Herbert
f5c69eabff Ban usage of ManualResetEventSlim.Wait() without a timeout value 2022-06-23 15:26:52 +09:00
Dan Balasescu
ba1385330c Automated #nullable processing 2022-06-13 21:57:05 +09:00
Dean Herbert
cd25bc122e Move gameName out of HostOptions 2022-01-06 15:25:34 +09:00
Dean Herbert
7ccc172384 Rename HostConfig to HostOptions
In line with microsoft naming standards, and also avoid conflict with
the term "Config" which we use in completely different circumstances
around the same code. Would lead to a lot of confusion.
2022-01-05 15:06:29 +09:00
Speykious
152cb1e60d Fix (probably only) remaining deprecated ctor usage 2022-01-03 22:24:24 +01:00
Bartłomiej Dach
fe6e672d61 Fix benchmark ManualGameHost running from TPL thread 2021-10-15 19:29:02 +02:00
Dean Herbert
b55c192b55 Add benchmark coverage of DrawableAudioWrapper 2021-08-26 14:42:38 +09:00
smoogipoo
06785d3a27 Adjust init process to be more readable 2020-03-19 17:35:50 +09:00
smoogipoo
95d4845cab Block automatic main loop after running 2020-03-19 14:28:35 +09:00
smoogipoo
b1bac58f6b Simplify override 2020-03-19 13:16:54 +09:00
smoogipoo
dcb066ab1b Split into abstract benchmark 2020-03-19 13:13:08 +09:00