mirror of
https://github.com/SK-la/Ez2Lazer.git
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499 lines
21 KiB
C#
499 lines
21 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene
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{
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private MultiplayerMatchSubScreen screen = null!;
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private RulesetStore rulesets = null!;
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private BeatmapManager beatmaps = null!;
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private BeatmapSetInfo importedSet = null!;
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private Room room = null!;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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Dependencies.CacheAs<BeatmapStore>(new RealmDetachedBeatmapStore());
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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Realm.Write(r =>
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{
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foreach (var beatmapInfo in r.All<BeatmapInfo>())
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beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
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});
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddUntilStep("wait for mod select removed", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Count(), () => Is.Zero);
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AddStep("load match", () =>
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{
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room = new Room { Name = "Test Room" };
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LoadScreen(screen = new TestMultiplayerMatchSubScreen(room));
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});
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AddUntilStep("wait for load", () => screen.IsCurrentScreen());
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}
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[Test]
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public void TestCreatedRoom()
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{
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AddStep("add playlist item", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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}
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[Test]
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public void TestTaikoOnlyMod()
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{
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AddStep("add playlist item", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod(new TaikoModSwap()) }
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
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AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
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}
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[Test]
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public void TestSettingValidity()
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{
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AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
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AddStep("set playlist", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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});
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AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
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}
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[Test]
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public void TestStartMatchWhileSpectating()
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{
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AddStep("set playlist", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for room join", () => RoomJoined);
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AddStep("join other user", void () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
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AddUntilStep("wait for user populated", () => MultiplayerClient.ClientRoom!.Users.Single(u => u.UserID == PLAYER_1_ID).User, () => Is.Not.Null);
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AddStep("other user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
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ClickButtonWhenEnabled<MultiplayerSpectateButton>();
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AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
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}
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[Test]
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public void TestFreeModSelectionHasAllowedMods()
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{
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AddStep("add playlist item with allowed mod", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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ClickButtonWhenEnabled<UserModSelectButton>();
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AddUntilStep("mod select contents loaded",
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() => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
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AddUntilStep("mod select contains only double time mod",
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() => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single()
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.ChildrenOfType<ModPanel>()
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.SingleOrDefault(panel => panel.Visible)?.Mod is OsuModDoubleTime);
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}
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[Test]
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public void TestModSelectKeyWithAllowedMods()
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{
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AddStep("add playlist item with allowed mod", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
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AddUntilStep("mod select shown", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().State.Value == Visibility.Visible);
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}
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[Test]
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public void TestModSelectKeyWithNoAllowedMods()
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{
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AddStep("add playlist item with no allowed mods", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
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AddWaitStep("wait some", 3);
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AddAssert("mod select not shown", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestNextPlaylistItemSelectedAfterCompletion()
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{
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AddStep("add two playlist items", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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},
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddStep("change user to loaded", () => MultiplayerClient.ChangeState(MultiplayerUserState.Loaded));
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AddUntilStep("user playing", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Playing);
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AddStep("abort gameplay", () => MultiplayerClient.AbortGameplay());
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AddUntilStep("last playlist item selected", () =>
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{
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var lastItem = this.ChildrenOfType<MultiplayerQueueList>()
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.Single()
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.ChildrenOfType<DrawableRoomPlaylistItem>()
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.Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
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return lastItem.IsSelectedItem;
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});
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}
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[Test]
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public void TestModSelectOverlay()
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{
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AddStep("add playlist item", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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RequiredMods = new[]
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{
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new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 2.0 } }),
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new APIMod(new OsuModStrictTracking()),
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},
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AllowedMods = new[]
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{
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new APIMod(new OsuModFlashlight()),
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}
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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ClickButtonWhenEnabled<UserModSelectButton>();
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AddUntilStep("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
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AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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AddStep("select flashlight", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
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AddAssert("score multiplier = 1.35", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
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AddStep("change flashlight setting", () => ((OsuModFlashlight)this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().SelectedMods.Value.Single()).FollowDelay.Value = 1200);
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AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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}
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[Test]
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public void TestChangeSettingsButtonVisibleForHost()
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{
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AddStep("add playlist item", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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AddUntilStep("button visible", () => this.ChildrenOfType<MultiplayerRoomPanel>().Single().ChangeSettingsButton.Alpha, () => Is.GreaterThan(0));
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AddStep("join other user", void () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
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AddStep("make other user host", () => MultiplayerClient.TransferHost(PLAYER_1_ID));
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AddAssert("button hidden", () => this.ChildrenOfType<MultiplayerRoomPanel>().Single().ChangeSettingsButton.Alpha, () => Is.EqualTo(0));
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}
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[Test]
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public void TestUserModSelectUpdatesWhenNotVisible()
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{
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AddStep("add playlist item", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = [new APIMod(new OsuModFlashlight())]
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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// 1. Open the mod select overlay and enable flashlight
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ClickButtonWhenEnabled<UserModSelectButton>();
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AddUntilStep("mod select contents loaded", () => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
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AddStep("click flashlight panel", () =>
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{
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ModPanel panel = this.ChildrenOfType<ModPanel>().Single(p => p.Mod is OsuModFlashlight);
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InputManager.MoveMouseTo(panel);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("flashlight mod enabled", () => MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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// 2. Close the mod select overlay, edit the playlist to disable allowed mods, and then edit it again to re-enable allowed mods.
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AddStep("close mod select overlay", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().Hide());
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AddUntilStep("mod select overlay not present", () => !this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().IsPresent);
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AddStep("disable allowed mods", () => MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0])
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{
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AllowedMods = []
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})));
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// This would normally be done as part of the above operation with an actual server.
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AddStep("disable user mods", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, Array.Empty<APIMod>()));
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AddUntilStep("flashlight mod disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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AddStep("re-enable allowed mods", () => MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0])
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{
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AllowedMods = [new APIMod(new OsuModFlashlight())]
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})));
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AddAssert("flashlight mod still disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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// 3. Open the mod select overlay, check that the flashlight mod panel is deactivated.
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ClickButtonWhenEnabled<UserModSelectButton>();
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AddUntilStep("mod select contents loaded", () => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
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AddAssert("flashlight mod still disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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AddAssert("flashlight mod panel not activated", () => !this.ChildrenOfType<ModPanel>().Single(p => p.Mod is OsuModFlashlight).Active.Value);
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}
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[Test]
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public void TestStartCountdown()
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{
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AddStep("set playlist", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for room join", () => RoomJoined);
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AddStep("click countdown button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerCountdownButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("start a countdown", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<Popover>().Single().ChildrenOfType<Button>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("countdown started", () => MultiplayerClient.ServerRoom!.ActiveCountdowns.Any());
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}
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[Test]
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public void TestSettingsRemainsOpenOnRoomUpdate()
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{
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AddStep("set playlist", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for room join", () => RoomJoined);
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AddStep("open settings", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().Show());
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AddAssert("settings opened", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
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AddStep("trigger room update", () => MultiplayerClient.AddPlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0].Clone()));
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AddAssert("settings still open", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (rulesets.IsNotNull())
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rulesets.Dispose();
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}
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private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
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{
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[Resolved(canBeNull: true)]
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private IDialogOverlay? dialogOverlay { get; set; }
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public TestMultiplayerMatchSubScreen(Room room)
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: base(room)
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{
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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// For testing purposes allow the screen to exit without confirming on second attempt.
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if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog)
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{
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confirmDialog.PerformAction<PopupDialogDangerousButton>();
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return true;
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}
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return base.OnExiting(e);
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}
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}
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}
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}
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