Files
Ez2Lazer/osu.Game.Tests/Visual/Matchmaking/TestScenePlayerPanelOverlay.cs

160 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.Matchmaking;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.Match;
using osu.Game.Tests.Visual.Multiplayer;
using osuTK;
namespace osu.Game.Tests.Visual.Matchmaking
{
public partial class TestScenePlayerPanelOverlay : MultiplayerTestScene
{
private PlayerPanelOverlay list = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.Matchmaking)));
WaitForJoined();
AddStep("add list", () => Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Child = list = new PlayerPanelOverlay()
});
}
[Test]
public void TestChangeDisplayMode()
{
AddStep("join users", () =>
{
for (int i = 0; i < 7; i++)
{
MultiplayerClient.AddUser(new MultiplayerRoomUser(i)
{
User = new APIUser
{
Username = $"User {i}"
}
});
}
});
AddStep("change to split mode", () => list.DisplayStyle = PanelDisplayStyle.Split);
AddStep("change to grid mode", () => list.DisplayStyle = PanelDisplayStyle.Grid);
AddStep("change to hidden mode", () => list.DisplayStyle = PanelDisplayStyle.Hidden);
}
[Test]
public void AddPanelsGrid()
{
AddStep("change to grid mode", () => list.DisplayStyle = PanelDisplayStyle.Grid);
int userId = 0;
AddRepeatStep("join user", () =>
{
MultiplayerClient.AddUser(new MultiplayerRoomUser(userId)
{
User = new APIUser
{
Username = $"User {userId}"
}
});
userId++;
}, 8);
}
[Test]
public void AddPanelsSplit()
{
AddStep("change to split mode", () => list.DisplayStyle = PanelDisplayStyle.Split);
int userId = 0;
AddRepeatStep("join user", () =>
{
MultiplayerClient.AddUser(new MultiplayerRoomUser(userId)
{
User = new APIUser
{
Username = $"User {userId}"
}
});
userId++;
}, 8);
}
[Test]
public void RemovePanels()
{
AddStep("join another user", () =>
{
MultiplayerClient.AddUser(new MultiplayerRoomUser(1)
{
User = new APIUser
{
Username = "User 1"
}
});
});
AddUntilStep("two panels displayed", () => this.ChildrenOfType<PlayerPanel>().Count(), () => Is.EqualTo(2));
AddStep("remove a user", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 }));
AddUntilStep("one panel displayed", () => this.ChildrenOfType<PlayerPanel>().Count(), () => Is.EqualTo(1));
}
[Test]
public void ChangeRankings()
{
AddStep("join users", () =>
{
for (int i = 0; i < 7; i++)
{
MultiplayerClient.AddUser(new MultiplayerRoomUser(i)
{
User = new APIUser
{
Username = $"User {i}"
}
});
}
});
AddStep("set random placements", () =>
{
MultiplayerRoom room = MultiplayerClient.ServerRoom!;
int[] placements = Enumerable.Range(1, room.Users.Count).ToArray();
Random.Shared.Shuffle(placements);
MatchmakingRoomState state = new MatchmakingRoomState();
for (int i = 0; i < room.Users.Count; i++)
state.Users[room.Users[i].UserID].Placement = placements[i];
MultiplayerClient.ChangeMatchRoomState(state).WaitSafely();
});
}
}
}