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76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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public class TaikoDifficultyAttributes : DifficultyAttributes
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{
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/// <summary>
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/// The difficulty corresponding to the mechanical skills in osu!taiko.
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/// This includes colour and stamina combined.
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/// </summary>
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public double MechanicalDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the rhythm skill.
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/// </summary>
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[JsonProperty("rhythm_difficulty")]
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public double RhythmDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the reading skill.
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/// </summary>
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public double ReadingDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the colour skill.
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/// </summary>
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public double ColourDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the stamina skill.
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/// </summary>
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public double StaminaDifficulty { get; set; }
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/// <summary>
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/// The ratio of stamina difficulty from mono-color (single colour) streams to total stamina difficulty.
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/// </summary>
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[JsonProperty("mono_stamina_factor")]
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public double MonoStaminaFactor { get; set; }
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/// <summary>
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/// The factor corresponding to the consistency of a map.
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/// </summary>
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[JsonProperty("consistency_factor")]
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public double ConsistencyFactor { get; set; }
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public double StaminaTopStrains { get; set; }
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public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
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{
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foreach (var v in base.ToDatabaseAttributes())
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yield return v;
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yield return (ATTRIB_ID_DIFFICULTY, StarRating);
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yield return (ATTRIB_ID_RHYTHM_DIFFICULTY, RhythmDifficulty);
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yield return (ATTRIB_ID_MONO_STAMINA_FACTOR, MonoStaminaFactor);
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yield return (ATTRIB_ID_CONSISTENCY_FACTOR, ConsistencyFactor);
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}
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public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
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{
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base.FromDatabaseAttributes(values, onlineInfo);
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StarRating = values[ATTRIB_ID_DIFFICULTY];
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RhythmDifficulty = values[ATTRIB_ID_RHYTHM_DIFFICULTY];
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MonoStaminaFactor = values[ATTRIB_ID_MONO_STAMINA_FACTOR];
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ConsistencyFactor = values[ATTRIB_ID_CONSISTENCY_FACTOR];
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}
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}
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}
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