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Ez2Lazer/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs

76 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The difficulty corresponding to the mechanical skills in osu!taiko.
/// This includes colour and stamina combined.
/// </summary>
public double MechanicalDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the rhythm skill.
/// </summary>
[JsonProperty("rhythm_difficulty")]
public double RhythmDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the reading skill.
/// </summary>
public double ReadingDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the colour skill.
/// </summary>
public double ColourDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the stamina skill.
/// </summary>
public double StaminaDifficulty { get; set; }
/// <summary>
/// The ratio of stamina difficulty from mono-color (single colour) streams to total stamina difficulty.
/// </summary>
[JsonProperty("mono_stamina_factor")]
public double MonoStaminaFactor { get; set; }
/// <summary>
/// The factor corresponding to the consistency of a map.
/// </summary>
[JsonProperty("consistency_factor")]
public double ConsistencyFactor { get; set; }
public double StaminaTopStrains { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_RHYTHM_DIFFICULTY, RhythmDifficulty);
yield return (ATTRIB_ID_MONO_STAMINA_FACTOR, MonoStaminaFactor);
yield return (ATTRIB_ID_CONSISTENCY_FACTOR, ConsistencyFactor);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_DIFFICULTY];
RhythmDifficulty = values[ATTRIB_ID_RHYTHM_DIFFICULTY];
MonoStaminaFactor = values[ATTRIB_ID_MONO_STAMINA_FACTOR];
ConsistencyFactor = values[ATTRIB_ID_CONSISTENCY_FACTOR];
}
}
}