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https://github.com/SK-la/Ez2Lazer.git
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57 lines
2.6 KiB
C#
57 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class ReplayAnalysisSettings : PlayerSettingsGroup
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{
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private readonly OsuRulesetConfigManager config;
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[SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.ShowClickMarkers), SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool ShowClickMarkers { get; } = new BindableBool();
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[SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.ShowFrameMarkers), SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool ShowAimMarkers { get; } = new BindableBool();
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[SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.ShowCursorPath), SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool ShowCursorPath { get; } = new BindableBool();
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[SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.HideGameplayCursor), SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool HideSkinCursor { get; } = new BindableBool();
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[SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.DisplayLength), SettingControlType = typeof(PlayerSliderBar<int>))]
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public BindableInt DisplayLength { get; } = new BindableInt
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{
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MinValue = 200,
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MaxValue = 2000,
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Default = 800,
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Precision = 200,
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};
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public ReplayAnalysisSettings(OsuRulesetConfigManager config)
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: base(PlayerSettingsOverlayStrings.AnalysisSettingsTitle)
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{
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this.config = config;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRange(this.CreateSettingsControls());
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config.BindWith(OsuRulesetSetting.ReplayClickMarkersEnabled, ShowClickMarkers);
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config.BindWith(OsuRulesetSetting.ReplayFrameMarkersEnabled, ShowAimMarkers);
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config.BindWith(OsuRulesetSetting.ReplayCursorPathEnabled, ShowCursorPath);
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config.BindWith(OsuRulesetSetting.ReplayCursorHideEnabled, HideSkinCursor);
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config.BindWith(OsuRulesetSetting.ReplayAnalysisDisplayLength, DisplayLength);
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}
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}
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}
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