Files
Ez2Lazer/osu.Game.Rulesets.Osu/Difficulty/Utils/OsuStrainUtils.cs

27 lines
975 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Utils;
namespace osu.Game.Rulesets.Osu.Difficulty.Utils
{
public static class OsuStrainUtils
{
public static double CountTopWeightedSliders(IReadOnlyCollection<double> sliderStrains, double difficultyValue)
{
if (sliderStrains.Count == 0)
return 0;
double consistentTopStrain = difficultyValue / 10; // What would the top strain be if all strain values were identical
if (consistentTopStrain == 0)
return 0;
// Use a weighted sum of all strains. Constants are arbitrary and give nice values
return sliderStrains.Sum(s => DifficultyCalculationUtils.Logistic(s / consistentTopStrain, 0.88, 10, 1.1));
}
}
}