Files
Ez2Lazer/osu.Game.Rulesets.Mania/UI/Components/HitPositionPaddedContainer.cs

71 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class HitPositionPaddedContainer : Container
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved]
private ISkinSource skin { get; set; } = null!;
[Resolved]
private EzSkinSettingsManager ezSkinConfig { get; set; } = null!;
private Bindable<double> hitPositonBindable = new Bindable<double>();
private Bindable<bool> globalHitPosition = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(_ => UpdateHitPosition(), true);
globalHitPosition = ezSkinConfig.GetBindable<bool>(EzSkinSetting.GlobalHitPosition);
hitPositonBindable = ezSkinConfig.GetBindable<double>(EzSkinSetting.HitPosition);
skin.SourceChanged += onSkinChanged;
}
protected override void LoadComplete()
{
base.LoadComplete();
globalHitPosition.BindValueChanged(_ => UpdateHitPosition(), true);
hitPositonBindable.BindValueChanged(_ => UpdateHitPosition(), true);
}
private void onSkinChanged() => UpdateHitPosition();
protected virtual void UpdateHitPosition()
{
float hitPosition = globalHitPosition.Value
? (float)hitPositonBindable.Value
: skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? (float)hitPositonBindable.Value;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin.IsNotNull())
skin.SourceChanged -= onSkinChanged;
}
}
}