mirror of
https://github.com/SK-la/Ez2Lazer.git
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158 lines
5.1 KiB
C#
158 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Game.Skinning.Scripting;
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using osuTK;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
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/// </summary>
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public partial class SkinnableDrawable : SkinReloadableDrawable
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{
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/// <summary>
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/// The displayed component.
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/// </summary>
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public Drawable Drawable { get; private set; } = null!;
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/// <summary>
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/// Whether the drawable component should be centered in available space.
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/// Defaults to true.
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/// </summary>
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public bool CentreComponent = true;
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public new Axes AutoSizeAxes
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{
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get => base.AutoSizeAxes;
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set => base.AutoSizeAxes = value;
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}
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protected readonly ISkinComponentLookup ComponentLookup;
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private readonly ConfineMode confineMode;
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[Resolved(CanBeNull = true)]
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private SkinScriptManager scriptManager { get; set; }
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/// <summary>
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/// Create a new skinnable drawable.
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/// </summary>
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/// <param name="lookup">The namespace-complete resource name for this skinnable element.</param>
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
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public SkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable>? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: this(lookup, confineMode)
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{
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createDefault = defaultImplementation;
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}
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protected SkinnableDrawable(ISkinComponentLookup lookup, ConfineMode confineMode = ConfineMode.NoScaling)
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{
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ComponentLookup = lookup;
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this.confineMode = confineMode;
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RelativeSizeAxes = Axes.Both;
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}
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/// <summary>
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/// Seeks to the 0-th frame if the content of this <see cref="SkinnableDrawable"/> is an <see cref="IFramedAnimation"/>.
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/// </summary>
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public void ResetAnimation() => (Drawable as IFramedAnimation)?.GotoFrame(0);
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private readonly Func<ISkinComponentLookup, Drawable>? createDefault;
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private readonly Cached scaling = new Cached();
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private bool isDefault;
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protected virtual Drawable CreateDefault(ISkinComponentLookup lookup) => createDefault?.Invoke(lookup) ?? Empty();
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/// <summary>
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/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
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/// </summary>
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protected virtual bool ApplySizeRestrictionsToDefault => false;
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protected override void SkinChanged(ISkinSource skin)
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{
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var retrieved = skin.GetDrawableComponent(ComponentLookup);
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if (retrieved == null)
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{
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Drawable = CreateDefault(ComponentLookup);
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isDefault = true;
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}
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else
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{
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Drawable = retrieved;
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isDefault = false;
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}
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scaling.Invalidate();
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if (CentreComponent)
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{
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Drawable.Origin = Anchor.Centre;
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Drawable.Anchor = Anchor.Centre;
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}
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InternalChild = Drawable;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Notify scripts that a component has been loaded
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NotifyScriptsOfComponentLoad();
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}
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private void NotifyScriptsOfComponentLoad()
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{
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// Notify the script manager about the component being loaded
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scriptManager?.NotifyComponentLoaded(Drawable);
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}
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protected override void Update()
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{
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base.Update();
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if (!scaling.IsValid)
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{
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try
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{
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if (isDefault && !ApplySizeRestrictionsToDefault) return;
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switch (confineMode)
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{
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case ConfineMode.ScaleToFit:
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Drawable.RelativeSizeAxes = Axes.Both;
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Drawable.Size = Vector2.One;
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Drawable.Scale = Vector2.One;
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Drawable.FillMode = FillMode.Fit;
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break;
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}
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}
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finally
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{
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scaling.Validate();
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}
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}
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}
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}
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public enum ConfineMode
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{
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/// <summary>
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/// Don't apply any scaling. This allows the user element to be of any size, exceeding specified bounds.
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/// </summary>
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NoScaling,
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ScaleToFit,
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}
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}
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