Files
Ez2Lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSkipOverlay.cs
2025-12-06 17:18:07 +08:00

136 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerSkipOverlay : MultiplayerTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
WaitForJoined();
AddStep("add skip overlay", () =>
{
GameplayClockContainer gameplayClockContainer;
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new MultiplayerSkipOverlay(120000)
{
RequestSkip = () => MultiplayerClient.VoteToSkipIntro().WaitSafely(),
}
},
};
gameplayClockContainer.Start();
});
AddStep("set playing state", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Playing));
}
[Test]
public void TestSkip()
{
for (int i = 0; i < 4; i++)
{
int userId = i;
AddStep($"join user {userId}", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = userId,
Username = $"User {userId}"
});
MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
});
}
AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
AddStep("local user votes", () => this.ChildrenOfType<MultiplayerSkipOverlay.Button>().Single().TriggerClick());
AddStep("user 1 votes", () => MultiplayerClient.UserVoteToSkipIntro(1).WaitSafely());
}
[Test]
public void TestLeavingBeforeLocalVote()
{
for (int i = 0; i < 4; i++)
{
int userId = i;
AddStep($"join user {userId}", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = userId,
Username = $"User {userId}"
});
MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
});
}
AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
AddStep("user 1 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 }));
AddStep("user 2 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 2 }));
AddStep("user 3 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 3 }));
AddStep("user 0 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 0 }));
}
[Test]
public void TestLeavingAfterLocalVote()
{
for (int i = 0; i < 4; i++)
{
int userId = i;
AddStep($"join user {userId}", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = userId,
Username = $"User {userId}"
});
MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
});
}
AddStep("local user votes", () => this.ChildrenOfType<MultiplayerSkipOverlay.Button>().Single().TriggerClick());
AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
AddStep("user 1 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 }));
AddStep("user 2 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 2 }));
AddStep("user 3 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 3 }));
AddStep("user 0 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 0 }));
}
public partial class TestMultiplayerSkipOverlay : MultiplayerSkipOverlay
{
public TestMultiplayerSkipOverlay()
: base(120000)
{
}
}
}
}