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https://github.com/SK-la/Ez2Lazer.git
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141 lines
5.9 KiB
C#
141 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Leaderboards;
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using osu.Game.Tests.Gameplay;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerPositionDisplay : OsuTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private GameplayLeaderboardScore score = null!;
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private readonly Bindable<int?> position = new Bindable<int?>(8);
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private TestGameplayLeaderboardProvider leaderboardProvider = null!;
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private MultiplayerPositionDisplay display = null!;
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private GameplayState gameplayState = null!;
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private const int player_count = 32;
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[Test]
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public void TestAppearance()
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{
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AddStep("create content", () =>
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{
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Children = new Drawable[]
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{
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new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies =
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[
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(typeof(IGameplayLeaderboardProvider), leaderboardProvider = new TestGameplayLeaderboardProvider()),
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(typeof(GameplayState), gameplayState = TestGameplayState.Create(new OsuRuleset()))
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],
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Child = display = new MultiplayerPositionDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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score = leaderboardProvider.CreateLeaderboardScore(new BindableLong(), API.LocalUser.Value, true);
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score.Position.BindTo(position);
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for (int i = 0; i < player_count - 1; i++)
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{
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var r = leaderboardProvider.CreateRandomScore(new APIUser());
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r.Position.Value = i;
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}
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});
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AddSliderStep("set score position", 1, player_count, position.Value!.Value, r => position.Value = r);
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AddStep("unset position", () => position.Value = null);
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AddStep("toggle leaderboardProvider on", () => config.SetValue(OsuSetting.GameplayLeaderboard, true));
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AddUntilStep("display visible", () => display.Alpha, () => Is.EqualTo(1));
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AddStep("toggle leaderboardProvider off", () => config.SetValue(OsuSetting.GameplayLeaderboard, false));
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AddUntilStep("display hidden", () => display.Alpha, () => Is.EqualTo(0));
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AddStep("enter break", () => ((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Break);
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AddUntilStep("display visible", () => display.Alpha, () => Is.EqualTo(1));
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AddStep("exit break", () => ((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Playing);
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AddUntilStep("display hidden", () => display.Alpha, () => Is.EqualTo(0));
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AddStep("toggle leaderboardProvider on", () => config.SetValue(OsuSetting.GameplayLeaderboard, true));
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AddUntilStep("display visible", () => display.Alpha, () => Is.EqualTo(1));
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AddStep("change local user", () => ((DummyAPIAccess)API).LocalUser.Value = new GuestUser());
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AddUntilStep("display hidden", () => display.Alpha, () => Is.EqualTo(0));
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}
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[Test]
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public void TestTwoPlayers()
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{
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AddStep("create content", () =>
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{
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Children = new Drawable[]
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{
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new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies =
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[
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(typeof(IGameplayLeaderboardProvider), leaderboardProvider = new TestGameplayLeaderboardProvider()),
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(typeof(GameplayState), gameplayState = TestGameplayState.Create(new OsuRuleset()))
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],
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Child = display = new MultiplayerPositionDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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score = leaderboardProvider.CreateLeaderboardScore(new BindableLong(), API.LocalUser.Value, true);
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score.Position.BindTo(position);
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var r = leaderboardProvider.CreateRandomScore(new APIUser());
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r.Position.Value = 1;
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});
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AddStep("first place", () => position.Value = 1);
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AddStep("second place", () => position.Value = 2);
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}
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public class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
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{
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public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
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public GameplayLeaderboardScore CreateRandomScore(APIUser user) => CreateLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
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public GameplayLeaderboardScore CreateLeaderboardScore(BindableLong totalScore, APIUser user, bool isTracked = false)
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{
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var score = new GameplayLeaderboardScore(user, isTracked, totalScore);
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Scores.Add(score);
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return score;
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}
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IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
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}
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}
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}
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