mirror of
https://github.com/SK-la/Ez2Lazer.git
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168 lines
6.4 KiB
C#
168 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Visual.Spectator;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[Description(@"Exercises the appearance of the HUD overlay on various skin and ruleset combinations.")]
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public partial class TestSceneHUDOverlayRulesetLayouts : OsuTestScene, IStorageResourceProvider
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{
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private readonly Dictionary<string, ISkin> skins = new Dictionary<string, ISkin>();
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[Resolved]
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private GameHost host { get; set; } = null!;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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[Resolved]
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private OsuConfigManager configManager { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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skins["argon"] = new ArgonSkin(this);
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skins["triangles"] = new TrianglesSkin(this);
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skins["legacy"] = new DefaultLegacySkin(this);
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddToggleStep("toggle leaderboard", b => configManager.SetValue(OsuSetting.GameplayLeaderboard, b));
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}
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[Test]
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public void TestLayout(
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[Values("argon", "triangles", "legacy")]
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string skinName,
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[Values("osu", "taiko", "fruits", "mania")]
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string rulesetName)
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{
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AddStep("create content", () =>
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{
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var rulesetInfo = rulesets.GetRuleset(rulesetName);
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var ruleset = rulesetInfo!.CreateInstance();
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var beatmap = ruleset.CreateBeatmapConverter(new Beatmap()).Convert();
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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ISkin provider = ruleset.CreateSkinTransformer(skins[skinName], beatmap)!;
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var gameplayState = TestGameplayState.Create(ruleset);
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((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Playing;
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var spectatorClient = new TestSpectatorClient();
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for (int i = 0; i < 15; ++i)
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{
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((ISpectatorClient)spectatorClient).UserStartedWatching([
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new SpectatorUser
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{
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OnlineID = i,
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Username = $"User {i}"
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}
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]);
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}
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GameplayClockContainer gameplayClock;
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List<(Type, object)> dependencies =
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[
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(typeof(GameplayState), gameplayState),
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(typeof(ScoreProcessor), gameplayState.ScoreProcessor),
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(typeof(HealthProcessor), gameplayState.HealthProcessor),
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(typeof(IGameplayClock), gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false)),
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(typeof(SpectatorClient), spectatorClient),
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(typeof(IGameplayLeaderboardProvider), new TestGameplayLeaderboardProvider()),
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];
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if (drawableRuleset is IDrawableScrollingRuleset scrolling)
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dependencies.Add((typeof(IScrollingInfo), scrolling.ScrollingInfo));
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = dependencies.ToArray(),
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Children = new Drawable[]
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{
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spectatorClient,
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new SkinProvidingContainer(provider)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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drawableRuleset,
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new HUDOverlay(drawableRuleset, [])
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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}
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};
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gameplayClock.Start();
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});
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}
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private class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
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{
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IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
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public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
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public bool IsPartial { get; } = false;
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public TestGameplayLeaderboardProvider()
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{
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for (int i = 0; i < 20; ++i)
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{
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Scores.Add(new GameplayLeaderboardScore(new ScoreInfo
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{
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User = new APIUser { Username = $"User {i}" },
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TotalScore = (20 - i) * 50_000,
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Accuracy = i * 0.05,
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Combo = i * 50
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}, i == 19));
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}
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}
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}
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#region IResourceStorageProvider
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public IRenderer Renderer => host.Renderer;
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null!;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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RealmAccess IStorageResourceProvider.RealmAccess => null!;
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#endregion
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}
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}
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