mirror of
https://github.com/SK-la/Ez2Lazer.git
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187 lines
7.7 KiB
C#
187 lines
7.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.PolygonExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select.Leaderboards;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public partial class TestSceneGameplayLeaderboard : OsuTestScene
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{
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private TestDrawableGameplayLeaderboard leaderboard = null!;
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[Cached(typeof(IGameplayLeaderboardProvider))]
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private TestGameplayLeaderboardProvider leaderboardProvider = new TestGameplayLeaderboardProvider();
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private readonly BindableLong playerScore = new BindableLong();
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public TestSceneGameplayLeaderboard()
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{
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AddStep("toggle expanded", () =>
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{
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if (leaderboard.IsNotNull())
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leaderboard.ForceExpand.Value = !leaderboard.ForceExpand.Value;
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});
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AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
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}
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[Test]
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public void TestLayoutWithManyScores()
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{
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createLeaderboard();
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AddStep("add many scores in one go", () =>
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{
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for (int i = 0; i < 32; i++)
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leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {i + 1}" });
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// Add player at end to force an animation down the whole list.
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playerScore.Value = 0;
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leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
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});
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// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
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// has caused layout to not work in the past.
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AddUntilStep("wait for fill flow layout",
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() => leaderboard.ChildrenOfType<FillFlowContainer<DrawableGameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
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AddUntilStep("wait for some scores not masked away",
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() => leaderboard.ChildrenOfType<DrawableGameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddStep("change score to middle", () => playerScore.Value = 1000000);
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AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddStep("change score to first", () => playerScore.Value = 5000000);
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AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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}
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[Test]
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public void TestRandomScores()
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{
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createLeaderboard();
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addLocalPlayer();
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int playerNumber = 1;
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AddRepeatStep("add player with random score", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
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}
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[Test]
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public void TestExistingUsers()
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{
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createLeaderboard();
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addLocalPlayer();
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AddStep("add peppy", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "peppy", Id = 2 }));
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AddStep("add smoogipoo", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
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AddStep("add flyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
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AddStep("add frenzibyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
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}
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[Test]
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public void TestFriendScore()
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{
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APIUser friend = new APIUser { Username = "my friend", Id = 10000 };
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createLeaderboard();
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addLocalPlayer();
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AddStep("Add friend to API", () =>
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{
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var api = (DummyAPIAccess)API;
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api.Friends.Clear();
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api.Friends.Add(new APIRelation
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{
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Mutual = true,
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RelationType = RelationType.Friend,
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TargetID = friend.OnlineID,
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TargetUser = friend
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});
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});
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int playerNumber = 1;
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AddRepeatStep("add 3 other players", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
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AddUntilStep("no pink color scores",
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() => leaderboard.ChildrenOfType<Box>().Select(b => ((Colour4)b.Colour).ToHex()),
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() => Does.Not.Contain("#FF549A"));
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AddRepeatStep("add 3 friend score", () => leaderboardProvider.CreateRandomScore(friend), 3);
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AddUntilStep("at least one friend score is pink",
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() => leaderboard.GetAllScoresForUsername("my friend")
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.SelectMany(score => score.ChildrenOfType<Box>())
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.Select(b => ((Colour4)b.Colour).ToHex()),
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() => Does.Contain("#FF549A"));
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}
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private void addLocalPlayer()
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{
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AddStep("add local player", () =>
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{
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playerScore.Value = 1222333;
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leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
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});
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}
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private void createLeaderboard()
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{
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AddStep("create leaderboard", () =>
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{
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leaderboardProvider.Scores.Clear();
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Child = leaderboard = new TestDrawableGameplayLeaderboard
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2),
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};
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});
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}
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private partial class TestDrawableGameplayLeaderboard : DrawableGameplayLeaderboard
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{
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public float Spacing => Flow.Spacing.Y;
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public IEnumerable<DrawableGameplayLeaderboardScore> GetAllScoresForUsername(string username)
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=> Flow.Where(i => i.User?.Username == username);
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}
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public class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
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{
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public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
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public GameplayLeaderboardScore CreateRandomScore(APIUser user) => CreateLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
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public GameplayLeaderboardScore CreateLeaderboardScore(BindableLong totalScore, APIUser user, bool isTracked = false)
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{
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var score = new GameplayLeaderboardScore(user, isTracked, totalScore);
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Scores.Add(score);
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return score;
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}
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IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
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}
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}
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}
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