Files
Ez2Lazer/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayLeaderboard.cs

187 lines
7.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Extensions.PolygonExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public partial class TestSceneGameplayLeaderboard : OsuTestScene
{
private TestDrawableGameplayLeaderboard leaderboard = null!;
[Cached(typeof(IGameplayLeaderboardProvider))]
private TestGameplayLeaderboardProvider leaderboardProvider = new TestGameplayLeaderboardProvider();
private readonly BindableLong playerScore = new BindableLong();
public TestSceneGameplayLeaderboard()
{
AddStep("toggle expanded", () =>
{
if (leaderboard.IsNotNull())
leaderboard.ForceExpand.Value = !leaderboard.ForceExpand.Value;
});
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
}
[Test]
public void TestLayoutWithManyScores()
{
createLeaderboard();
AddStep("add many scores in one go", () =>
{
for (int i = 0; i < 32; i++)
leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {i + 1}" });
// Add player at end to force an animation down the whole list.
playerScore.Value = 0;
leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
});
// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
// has caused layout to not work in the past.
AddUntilStep("wait for fill flow layout",
() => leaderboard.ChildrenOfType<FillFlowContainer<DrawableGameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
AddUntilStep("wait for some scores not masked away",
() => leaderboard.ChildrenOfType<DrawableGameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to middle", () => playerScore.Value = 1000000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to first", () => playerScore.Value = 5000000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
}
[Test]
public void TestRandomScores()
{
createLeaderboard();
addLocalPlayer();
int playerNumber = 1;
AddRepeatStep("add player with random score", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
}
[Test]
public void TestExistingUsers()
{
createLeaderboard();
addLocalPlayer();
AddStep("add peppy", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "peppy", Id = 2 }));
AddStep("add smoogipoo", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
AddStep("add flyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
AddStep("add frenzibyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
}
[Test]
public void TestFriendScore()
{
APIUser friend = new APIUser { Username = "my friend", Id = 10000 };
createLeaderboard();
addLocalPlayer();
AddStep("Add friend to API", () =>
{
var api = (DummyAPIAccess)API;
api.Friends.Clear();
api.Friends.Add(new APIRelation
{
Mutual = true,
RelationType = RelationType.Friend,
TargetID = friend.OnlineID,
TargetUser = friend
});
});
int playerNumber = 1;
AddRepeatStep("add 3 other players", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
AddUntilStep("no pink color scores",
() => leaderboard.ChildrenOfType<Box>().Select(b => ((Colour4)b.Colour).ToHex()),
() => Does.Not.Contain("#FF549A"));
AddRepeatStep("add 3 friend score", () => leaderboardProvider.CreateRandomScore(friend), 3);
AddUntilStep("at least one friend score is pink",
() => leaderboard.GetAllScoresForUsername("my friend")
.SelectMany(score => score.ChildrenOfType<Box>())
.Select(b => ((Colour4)b.Colour).ToHex()),
() => Does.Contain("#FF549A"));
}
private void addLocalPlayer()
{
AddStep("add local player", () =>
{
playerScore.Value = 1222333;
leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
});
}
private void createLeaderboard()
{
AddStep("create leaderboard", () =>
{
leaderboardProvider.Scores.Clear();
Child = leaderboard = new TestDrawableGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2),
};
});
}
private partial class TestDrawableGameplayLeaderboard : DrawableGameplayLeaderboard
{
public float Spacing => Flow.Spacing.Y;
public IEnumerable<DrawableGameplayLeaderboardScore> GetAllScoresForUsername(string username)
=> Flow.Where(i => i.User?.Username == username);
}
public class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
{
public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
public GameplayLeaderboardScore CreateRandomScore(APIUser user) => CreateLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
public GameplayLeaderboardScore CreateLeaderboardScore(BindableLong totalScore, APIUser user, bool isTracked = false)
{
var score = new GameplayLeaderboardScore(user, isTracked, totalScore);
Scores.Add(score);
return score;
}
IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
}
}
}