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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModPerfect : ModPerfect
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{
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[SettingSource("Require perfect hits")]
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public BindableBool RequirePerfectHits { get; } = new BindableBool();
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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{
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if (!isRelevantResult(result.Judgement.MinResult) && !isRelevantResult(result.Judgement.MaxResult) && !isRelevantResult(result.Type))
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return false;
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// Mania allows imperfect "Great" hits without failing.
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if (result.Judgement.MaxResult == HitResult.Perfect && !RequirePerfectHits.Value)
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return result.Type < HitResult.Great;
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return result.Type != result.Judgement.MaxResult;
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}
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private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
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}
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}
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