Files
Ez2Lazer/osu.Game.Rulesets.Mania/LAsEZMania/EzKeyCounterPro.cs

60 lines
1.5 KiB
C#

using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Rulesets.Mania.LAsEZMania
{
public partial class ManiaActionInputTrigger : InputTrigger
{
public ManiaActionInputTrigger(string actionName)
: base(actionName)
{
}
}
public partial class EzKeyCounterPro : Container
{
public readonly InputTrigger Trigger;
public IBindable<int> CountPresses => Trigger.ActivationCount;
public IBindable<bool> IsActive => isActive;
private readonly Bindable<bool> isActive = new BindableBool();
public EzKeyCounterPro(ManiaAction action)
{
// 将 ManiaAction 转换为 InputTrigger
Trigger = new ManiaActionInputTrigger(action.ToString());
Trigger.OnActivate += Activate;
Trigger.OnDeactivate += Deactivate;
}
protected override void LoadComplete()
{
base.LoadComplete();
if (Trigger.IsActive)
Activate();
}
protected virtual void Activate(bool forwardPlayback = true)
{
isActive.Value = true;
}
protected virtual void Deactivate(bool forwardPlayback = true)
{
isActive.Value = false;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Trigger.OnActivate -= Activate;
Trigger.OnDeactivate -= Deactivate;
}
}
}