Files
Ez2Lazer/osu.Game.Tests/Visual/SongSelectV2/SongSelectTestScene.cs

238 lines
9.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.SongSelectV2
{
public abstract partial class SongSelectTestScene : ScreenTestScene
{
protected BeatmapManager Beatmaps { get; private set; } = null!;
protected RealmRulesetStore Rulesets { get; private set; } = null!;
protected OsuConfigManager Config { get; private set; } = null!;
protected ScoreManager ScoreManager { get; private set; } = null!;
private RealmDetachedBeatmapStore beatmapStore = null!;
protected Screens.SelectV2.SongSelect SongSelect { get; private set; } = null!;
protected BeatmapCarousel Carousel => SongSelect.ChildrenOfType<BeatmapCarousel>().Single();
[Cached]
protected readonly ScreenFooter Footer;
[Cached]
private readonly OsuLogo logo;
[Cached]
private readonly VolumeOverlay volume;
[Cached(typeof(INotificationOverlay))]
private readonly INotificationOverlay notificationOverlay = new NotificationOverlay();
[Cached]
protected readonly LeaderboardManager LeaderboardManager = new LeaderboardManager();
protected SongSelectTestScene()
{
Children = new Drawable[]
{
new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
LeaderboardManager,
new Toolbar
{
State = { Value = Visibility.Visible },
},
Footer = new ScreenFooter
{
BackButtonPressed = () => Stack.CurrentScreen.Exit(),
},
logo = new OsuLogo
{
Alpha = 0f,
},
volume = new VolumeOverlay(),
},
},
};
Stack.Padding = new MarginPadding { Top = Toolbar.HEIGHT };
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
// At a point we have isolated interactive test runs enough, this can likely be removed.
dependencies.Cache(Rulesets = new RealmRulesetStore(Realm));
dependencies.Cache(Realm);
dependencies.Cache(Beatmaps = new BeatmapManager(LocalStorage, Realm, null, Dependencies.Get<AudioManager>(), Resources, Dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(Config = new OsuConfigManager(LocalStorage));
dependencies.Cache(ScoreManager = new ScoreManager(Rulesets, () => Beatmaps, LocalStorage, Realm, API, Config));
dependencies.CacheAs<BeatmapStore>(beatmapStore = new RealmDetachedBeatmapStore());
return dependencies;
}
[BackgroundDependencyLoader]
private void load()
{
Add(beatmapStore);
}
protected override void LoadComplete()
{
base.LoadComplete();
Stack.ScreenPushed += updateFooter;
Stack.ScreenExited += updateFooter;
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset defaults", () =>
{
Ruleset.Value = Rulesets.AvailableRulesets.First();
Beatmap.SetDefault();
SelectedMods.SetDefault();
Config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title);
Config.SetValue(OsuSetting.SongSelectGroupMode, GroupMode.None);
SongSelect = null!;
});
AddStep("delete all beatmaps", () => Beatmaps.Delete());
}
protected virtual void LoadSongSelect()
{
AddStep("load screen", () => Stack.Push(SongSelect = new SoloSongSelect()));
AddUntilStep("wait for load", () => Stack.CurrentScreen == SongSelect && SongSelect.IsLoaded);
AddUntilStep("wait for filtering", () => !Carousel.IsFiltering);
}
protected void SortBy(SortMode mode) => AddStep($"sort by {mode.GetDescription().ToLowerInvariant()}", () => Config.SetValue(OsuSetting.SongSelectSortingMode, mode));
protected void GroupBy(GroupMode mode) => AddStep($"group by {mode.GetDescription().ToLowerInvariant()}", () => Config.SetValue(OsuSetting.SongSelectGroupMode, mode));
protected void SortAndGroupBy(SortMode sort, GroupMode group)
{
AddStep($"sort by {sort.GetDescription().ToLowerInvariant()} & group by {group.GetDescription().ToLowerInvariant()}", () =>
{
Config.SetValue(OsuSetting.SongSelectSortingMode, sort);
Config.SetValue(OsuSetting.SongSelectGroupMode, group);
});
}
protected void ImportBeatmapForRuleset(params int[] rulesetIds)
{
int beatmapsCount = 0;
AddStep($"import test map for ruleset {rulesetIds}", () =>
{
beatmapsCount = SongSelect.IsNull() ? 0 : Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single().SetItems.Count;
Beatmaps.Import(TestResources.CreateTestBeatmapSetInfo(3, Rulesets.AvailableRulesets.Where(r => rulesetIds.Contains(r.OnlineID)).ToArray()));
});
// This is specifically for cases where the add is happening post song select load.
// For cases where song select is null, the assertions are provided by the load checks.
AddUntilStep("wait for imported to arrive in carousel", () => SongSelect.IsNull() || Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single().SetItems.Count > beatmapsCount);
}
protected void ChangeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
protected void ChangeRuleset(int rulesetId)
{
AddStep($"change ruleset to {rulesetId}", () => Ruleset.Value = Rulesets.AvailableRulesets.First(r => r.OnlineID == rulesetId));
}
/// <summary>
/// Imports test beatmap sets to show in the carousel.
/// </summary>
/// <param name="difficultyCountPerSet">
/// The exact count of difficulties to create for each beatmap set.
/// A <see langword="null"/> value causes the count of difficulties to be selected randomly.
/// </param>
protected void AddManyTestMaps(int? difficultyCountPerSet = null)
{
AddStep("import test maps", () =>
{
var usableRulesets = Rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
for (int i = 0; i < 10; i++)
Beatmaps.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets));
});
}
protected void WaitForSuspension() => AddUntilStep("wait for not current", () => !SongSelect.AsNonNull().IsCurrentScreen());
private void updateFooter(IScreen? _, IScreen? newScreen)
{
if (newScreen is OsuScreen osuScreen && osuScreen.ShowFooter)
{
Footer.Show();
if (osuScreen.IsLoaded)
updateFooterButtons();
else
{
// ensure the current buttons are immediately disabled on screen change (so they can't be pressed).
Footer.SetButtons(Array.Empty<ScreenFooterButton>());
osuScreen.OnLoadComplete += _ => updateFooterButtons();
}
void updateFooterButtons()
{
var buttons = osuScreen.CreateFooterButtons();
osuScreen.LoadComponentsAgainstScreenDependencies(buttons);
Footer.SetButtons(buttons);
Footer.Show();
}
}
else
{
Footer.Hide();
Footer.SetButtons(Array.Empty<ScreenFooterButton>());
}
}
}
}