mirror of
https://github.com/SK-la/Ez2Lazer.git
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238 lines
9.3 KiB
C#
238 lines
9.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Screens.SelectV2;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.SongSelectV2
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{
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public abstract partial class SongSelectTestScene : ScreenTestScene
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{
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protected BeatmapManager Beatmaps { get; private set; } = null!;
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protected RealmRulesetStore Rulesets { get; private set; } = null!;
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protected OsuConfigManager Config { get; private set; } = null!;
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protected ScoreManager ScoreManager { get; private set; } = null!;
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private RealmDetachedBeatmapStore beatmapStore = null!;
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protected Screens.SelectV2.SongSelect SongSelect { get; private set; } = null!;
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protected BeatmapCarousel Carousel => SongSelect.ChildrenOfType<BeatmapCarousel>().Single();
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[Cached]
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protected readonly ScreenFooter Footer;
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[Cached]
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private readonly OsuLogo logo;
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[Cached]
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private readonly VolumeOverlay volume;
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[Cached(typeof(INotificationOverlay))]
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private readonly INotificationOverlay notificationOverlay = new NotificationOverlay();
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[Cached]
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protected readonly LeaderboardManager LeaderboardManager = new LeaderboardManager();
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protected SongSelectTestScene()
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{
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Children = new Drawable[]
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{
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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LeaderboardManager,
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new Toolbar
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{
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State = { Value = Visibility.Visible },
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},
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Footer = new ScreenFooter
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{
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BackButtonPressed = () => Stack.CurrentScreen.Exit(),
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},
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logo = new OsuLogo
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{
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Alpha = 0f,
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},
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volume = new VolumeOverlay(),
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},
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},
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};
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Stack.Padding = new MarginPadding { Top = Toolbar.HEIGHT };
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
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// At a point we have isolated interactive test runs enough, this can likely be removed.
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dependencies.Cache(Rulesets = new RealmRulesetStore(Realm));
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dependencies.Cache(Realm);
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dependencies.Cache(Beatmaps = new BeatmapManager(LocalStorage, Realm, null, Dependencies.Get<AudioManager>(), Resources, Dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(Config = new OsuConfigManager(LocalStorage));
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dependencies.Cache(ScoreManager = new ScoreManager(Rulesets, () => Beatmaps, LocalStorage, Realm, API, Config));
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dependencies.CacheAs<BeatmapStore>(beatmapStore = new RealmDetachedBeatmapStore());
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return dependencies;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(beatmapStore);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Stack.ScreenPushed += updateFooter;
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Stack.ScreenExited += updateFooter;
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("reset defaults", () =>
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{
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Ruleset.Value = Rulesets.AvailableRulesets.First();
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Beatmap.SetDefault();
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SelectedMods.SetDefault();
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Config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title);
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Config.SetValue(OsuSetting.SongSelectGroupMode, GroupMode.None);
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SongSelect = null!;
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});
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AddStep("delete all beatmaps", () => Beatmaps.Delete());
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}
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protected virtual void LoadSongSelect()
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{
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AddStep("load screen", () => Stack.Push(SongSelect = new SoloSongSelect()));
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AddUntilStep("wait for load", () => Stack.CurrentScreen == SongSelect && SongSelect.IsLoaded);
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AddUntilStep("wait for filtering", () => !Carousel.IsFiltering);
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}
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protected void SortBy(SortMode mode) => AddStep($"sort by {mode.GetDescription().ToLowerInvariant()}", () => Config.SetValue(OsuSetting.SongSelectSortingMode, mode));
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protected void GroupBy(GroupMode mode) => AddStep($"group by {mode.GetDescription().ToLowerInvariant()}", () => Config.SetValue(OsuSetting.SongSelectGroupMode, mode));
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protected void SortAndGroupBy(SortMode sort, GroupMode group)
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{
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AddStep($"sort by {sort.GetDescription().ToLowerInvariant()} & group by {group.GetDescription().ToLowerInvariant()}", () =>
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{
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Config.SetValue(OsuSetting.SongSelectSortingMode, sort);
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Config.SetValue(OsuSetting.SongSelectGroupMode, group);
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});
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}
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protected void ImportBeatmapForRuleset(params int[] rulesetIds)
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{
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int beatmapsCount = 0;
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AddStep($"import test map for ruleset {rulesetIds}", () =>
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{
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beatmapsCount = SongSelect.IsNull() ? 0 : Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single().SetItems.Count;
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Beatmaps.Import(TestResources.CreateTestBeatmapSetInfo(3, Rulesets.AvailableRulesets.Where(r => rulesetIds.Contains(r.OnlineID)).ToArray()));
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});
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// This is specifically for cases where the add is happening post song select load.
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// For cases where song select is null, the assertions are provided by the load checks.
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AddUntilStep("wait for imported to arrive in carousel", () => SongSelect.IsNull() || Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single().SetItems.Count > beatmapsCount);
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}
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protected void ChangeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
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protected void ChangeRuleset(int rulesetId)
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{
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AddStep($"change ruleset to {rulesetId}", () => Ruleset.Value = Rulesets.AvailableRulesets.First(r => r.OnlineID == rulesetId));
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}
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/// <summary>
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/// Imports test beatmap sets to show in the carousel.
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/// </summary>
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/// <param name="difficultyCountPerSet">
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/// The exact count of difficulties to create for each beatmap set.
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/// A <see langword="null"/> value causes the count of difficulties to be selected randomly.
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/// </param>
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protected void AddManyTestMaps(int? difficultyCountPerSet = null)
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{
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AddStep("import test maps", () =>
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{
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var usableRulesets = Rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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for (int i = 0; i < 10; i++)
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Beatmaps.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets));
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});
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}
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protected void WaitForSuspension() => AddUntilStep("wait for not current", () => !SongSelect.AsNonNull().IsCurrentScreen());
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private void updateFooter(IScreen? _, IScreen? newScreen)
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{
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if (newScreen is OsuScreen osuScreen && osuScreen.ShowFooter)
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{
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Footer.Show();
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if (osuScreen.IsLoaded)
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updateFooterButtons();
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else
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{
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// ensure the current buttons are immediately disabled on screen change (so they can't be pressed).
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Footer.SetButtons(Array.Empty<ScreenFooterButton>());
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osuScreen.OnLoadComplete += _ => updateFooterButtons();
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}
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void updateFooterButtons()
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{
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var buttons = osuScreen.CreateFooterButtons();
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osuScreen.LoadComponentsAgainstScreenDependencies(buttons);
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Footer.SetButtons(buttons);
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Footer.Show();
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}
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}
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else
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{
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Footer.Hide();
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Footer.SetButtons(Array.Empty<ScreenFooterButton>());
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}
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}
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}
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}
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