mirror of
https://github.com/SK-la/Ez2Lazer.git
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76 lines
2.7 KiB
C#
76 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Tests.Visual.Menus
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{
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public partial class TestSceneToolbarRulesetSelector : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets, OsuGameBase game)
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{
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TestRuleset.Resources = new TestResourceStore(game.Resources);
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Dependencies.CacheAs<RulesetStore>(new TestRulesetStore(rulesets));
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Child = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = Toolbar.HEIGHT,
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Child = new ToolbarRulesetSelector(),
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};
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}
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private class TestRulesetStore : RulesetStore
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{
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public TestRulesetStore(RulesetStore store)
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{
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AvailableRulesets = store.AvailableRulesets.Append(new TestRuleset().RulesetInfo);
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}
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public override IEnumerable<RulesetInfo> AvailableRulesets { get; }
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}
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private class TestRuleset : Ruleset
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{
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public static IResourceStore<byte[]> Resources { get; set; } = null!;
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public override IEnumerable<Mod> GetModsFor(ModType type) => Enumerable.Empty<Mod>();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => null!;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
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public override IResourceStore<byte[]> CreateResourceStore() => Resources;
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public override string Description => "Test Ruleset";
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public override string ShortName => "test";
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}
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private class TestResourceStore : ResourceStore<byte[]>
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{
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public TestResourceStore(IResourceStore<byte[]> store)
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: base(store)
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{
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}
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protected override IEnumerable<string> GetFilenames(string name) => base.GetFilenames(name)
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.Select(s => s.Replace("UI/ruleset-select-test", "Gameplay/failsound"));
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}
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}
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}
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