Files
Ez2Lazer/osu.Game.Tests/Visual/Menus/TestSceneToolbarRulesetSelector.cs

76 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.Menus
{
public partial class TestSceneToolbarRulesetSelector : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, OsuGameBase game)
{
TestRuleset.Resources = new TestResourceStore(game.Resources);
Dependencies.CacheAs<RulesetStore>(new TestRulesetStore(rulesets));
Child = new Container
{
RelativeSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = new ToolbarRulesetSelector(),
};
}
private class TestRulesetStore : RulesetStore
{
public TestRulesetStore(RulesetStore store)
{
AvailableRulesets = store.AvailableRulesets.Append(new TestRuleset().RulesetInfo);
}
public override IEnumerable<RulesetInfo> AvailableRulesets { get; }
}
private class TestRuleset : Ruleset
{
public static IResourceStore<byte[]> Resources { get; set; } = null!;
public override IEnumerable<Mod> GetModsFor(ModType type) => Enumerable.Empty<Mod>();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => null!;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
public override IResourceStore<byte[]> CreateResourceStore() => Resources;
public override string Description => "Test Ruleset";
public override string ShortName => "test";
}
private class TestResourceStore : ResourceStore<byte[]>
{
public TestResourceStore(IResourceStore<byte[]> store)
: base(store)
{
}
protected override IEnumerable<string> GetFilenames(string name) => base.GetFilenames(name)
.Select(s => s.Replace("UI/ruleset-select-test", "Gameplay/failsound"));
}
}
}