Files
Ez2Lazer/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs

166 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using ManagedBass;
using Moq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using osuTK.Audio;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckAudioQualityTest
{
private CheckAudioQuality check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
{
check = new CheckAudioQuality();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
};
// 0 = No output device. This still allows decoding.
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
throw new AudioException("Could not initialize Bass.");
}
[Test]
public void TestMissing()
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.AudioFile = string.Empty;
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null!);
Assert.That(check.Run(new BeatmapVerifierContext(beatmap, mock.Object)), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var context = getContext(192);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestAcceptableOgg()
{
var context = getContext(208, useOgg: true);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestNullBitrate()
{
var context = getContext(null);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestZeroBitrate()
{
var context = getContext(0);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestTooHighBitrate()
{
var context = getContext(320);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
}
[Test]
public void TestTooHighBitrateOgg()
{
var context = getContext(250, useOgg: true);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
}
[Test]
public void TestTooLowBitrate()
{
var context = getContext(64);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
}
private BeatmapVerifierContext getContext(int? audioBitrate, bool useOgg = false)
{
// Update the audio filename and beatmapset files based on the format being tested
string audioFileName = useOgg ? "abc123.ogg" : "abc123.mp3";
string fileExtension = useOgg ? "ogg" : "mp3";
beatmap.Metadata.AudioFile = audioFileName;
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo
{
Files = { CheckTestHelpers.CreateMockFile(fileExtension) }
};
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate, useOgg).Object);
}
/// <summary>
/// Returns the mock of the working beatmap with the given audio properties.
/// </summary>
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
/// <param name="useOgg">Whether to use an OGG sample instead of MP3.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate, bool useOgg = false)
{
var mockTrack = new Mock<OsuTestScene.ClockBackedTestWorkingBeatmap.TrackVirtualManual>(new FramedClock(), "virtual");
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
// Use real audio samples for format detection
string samplePath = useOgg ? "Samples/test-sample.ogg" : "Samples/test-sample-cut.mp3";
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object);
// Return a fresh stream each time GetStream is called to avoid disposed stream issues
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(() => TestResources.OpenResource(samplePath));
return mockWorkingBeatmap;
}
}
}