Files
Ez2Lazer/osu.Game.Rulesets.Mania/Skinning/Legacy/HitTargetInsetContainer.cs

62 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public partial class HitTargetInsetContainer : Container
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Bindable<double> hitPositonBindable = new Bindable<double>();
private Bindable<bool> globalHitPosition = new Bindable<bool>();
protected override Container<Drawable> Content => content;
private readonly Container content;
private float hitPosition;
public HitTargetInsetContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, EzSkinSettingsManager ezSkinConfig, IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
ezSkinConfig.GetBindable<bool>(EzSkinSetting.GlobalHitPosition).BindValueChanged(_ => updateHitPosition(skin, ezSkinConfig));
ezSkinConfig.GetBindable<double>(EzSkinSetting.HitPosition).BindValueChanged(_ => updateHitPosition(skin, ezSkinConfig));
updateHitPosition(skin, ezSkinConfig);
}
private void updateHitPosition(ISkinSource skin, EzSkinSettingsManager ezSkinConfig)
{
bool globalHitPositionValue = ezSkinConfig.GetBindable<bool>(EzSkinSetting.GlobalHitPosition).Value;
double hitPositionValue = ezSkinConfig.GetBindable<double>(EzSkinSetting.HitPosition).Value;
hitPosition = globalHitPositionValue
? (float)hitPositionValue
: skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? (float)hitPositionValue;
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
content.Padding = direction.NewValue == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}