Files
Ez2Lazer/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs

42 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModClassic : ModClassic, IApplicableToBeatmap
{
public void ApplyToBeatmap(IBeatmap beatmap)
{
bool isConvert = !beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
foreach (var ho in beatmap.HitObjects)
{
switch (ho)
{
case Note note:
{
var hitWindows = (ManiaHitWindows)note.HitWindows;
hitWindows.IsConvert = isConvert;
hitWindows.ClassicModActive = true;
break;
}
case HoldNote hold:
{
var headWindows = (ManiaHitWindows)hold.Head.HitWindows;
var tailWindows = (ManiaHitWindows)hold.Tail.HitWindows;
headWindows.IsConvert = tailWindows.IsConvert = isConvert;
headWindows.ClassicModActive = tailWindows.ClassicModActive = true;
break;
}
}
}
}
}
}