Files
Ez2Lazer/osu.Game.Rulesets.Mania/Skinning/Ez2/Ez2HUD/EzComScoreCounter.cs
2025-04-06 22:32:42 +08:00

42 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Ez2.Ez2HUD
{
public partial class EzComScoreCounter : GameplayScoreCounter, ISerialisableDrawable
{
protected override double RollingDuration => 250;
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))]
public Bindable<bool> ShowLabel { get; } = new BindableBool(false);
public bool UsesFixedAnchor { get; set; }
protected override LocalisableString FormatCount(long count) => count.ToString();
protected override IHasText CreateText() => new EzComScoreText(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper())
{
ShowLabel = { BindTarget = ShowLabel },
};
private partial class EzComScoreText : EzComCounterText
{
public EzComScoreText(Anchor anchor, LocalisableString? label = null)
: base(anchor, label)
{
}
}
}
}