Files
Ez2Lazer/osu.Game/Screens/SelectV2/PanelBeatmapSet.SpreadDisplay.cs
2026-01-01 13:17:20 +08:00

265 lines
10 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Screens.SelectV2
{
public partial class PanelBeatmapSet
{
public partial class SpreadDisplay : OsuAnimatedButton
{
public Bindable<BeatmapSetInfo?> BeatmapSet { get; } = new Bindable<BeatmapSetInfo?>();
public Bindable<HashSet<BeatmapInfo>?> VisibleBeatmaps { get; } = new Bindable<HashSet<BeatmapInfo>?>();
public BindableBool Expanded { get; } = new BindableBool();
protected override Colour4 DimColour => Colour4.White;
private readonly Bindable<BeatmapSetInfo?> scopedBeatmapSet = new Bindable<BeatmapSetInfo?>();
private readonly Bindable<bool> showConvertedBeatmaps = new Bindable<bool>();
private const double transition_duration = 200;
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
private FillFlowContainer flow = null!;
private SpriteIcon icon = null!;
public SpreadDisplay()
{
AutoSizeAxes = Axes.X;
Height = 14;
Content.CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(ISongSelect? songSelect, OsuConfigManager configManager)
{
Add(new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Padding = new MarginPadding { Horizontal = 5 },
Children = new Drawable[]
{
flow = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(1),
},
icon = new SpriteIcon
{
Size = new Vector2(12),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.Eye,
Alpha = 0,
}
}
});
if (songSelect != null)
scopedBeatmapSet.BindTo(songSelect.ScopedBeatmapSet);
configManager.BindWith(OsuSetting.ShowConvertedBeatmaps, showConvertedBeatmaps);
}
protected override void LoadComplete()
{
base.LoadComplete();
BeatmapSet.BindValueChanged(_ => updateBeatmapSet());
VisibleBeatmaps.BindValueChanged(_ => updateBeatmapSet());
showConvertedBeatmaps.BindValueChanged(_ => updateBeatmapSet(), true);
Expanded.BindValueChanged(_ => updateEnabled());
scopedBeatmapSet.BindValueChanged(_ => updateEnabled(), true);
Enabled.BindValueChanged(_ => updateAppearance(), true);
FinishTransforms(true);
}
private void updateBeatmapSet()
{
if (BeatmapSet.Value == null)
{
this.FadeOut(transition_duration, Easing.OutQuint);
return;
}
flow.Clear();
const int max_difficulties_before_collapsing = 12;
var beatmaps = BeatmapSet.Value.Beatmaps
.Where(b => b.AllowGameplayWithRuleset(ruleset.Value, showConvertedBeatmaps.Value))
.ToList();
this.FadeTo(beatmaps.Count > 0 ? 1 : 0, transition_duration, Easing.OutQuint);
if (beatmaps.Count == 0)
return;
bool showVisible = VisibleBeatmaps.Value == null || VisibleBeatmaps.Value?.Count <= max_difficulties_before_collapsing;
bool showHidden = beatmaps.Count <= max_difficulties_before_collapsing;
var beatmapsByRuleset = beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key);
foreach (var rulesetGrouping in beatmapsByRuleset)
{
int rulesetId = rulesetGrouping.Key;
var rulesetIcon = rulesets.GetRuleset(rulesetId)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
flow.Add(rulesetIcon.With(i =>
{
i.Size = new Vector2(14);
i.Anchor = i.Origin = Anchor.CentreLeft;
i.Margin = new MarginPadding { Left = flow.Count > 0 ? 9 : 0 };
}));
int overflowVisible = 0;
int overflowHidden = 0;
bool? lastBeatmapVisible = null;
foreach (var beatmap in rulesetGrouping.OrderBy(beatmap => beatmap.StarRating))
{
bool visible = VisibleBeatmaps.Value?.Contains(beatmap) != false;
if ((visible && showVisible) || (!visible && showHidden))
{
var circle = new Circle
{
Size = visible ? new Vector2(7, 12) : new Vector2(5, 10),
Alpha = visible ? 1 : 0.5f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = colours.ForStarDifficulty(beatmap.StarRating),
Margin = new MarginPadding { Left = lastBeatmapVisible != null && lastBeatmapVisible != visible ? 1 : 0 }
};
flow.Add(circle);
lastBeatmapVisible = visible;
}
else
{
if (visible)
overflowVisible++;
else
overflowHidden++;
}
}
if (overflowVisible > 0)
{
flow.Add(new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.Style.Caption2,
Text = overflowVisible.ToLocalisableString(),
});
}
if (overflowHidden > 0)
{
flow.Add(new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.Style.Caption2,
Text = LocalisableString.Interpolate($@"+{overflowHidden}"),
Alpha = 0.7f,
});
}
}
Action = () => scopedBeatmapSet.Value = BeatmapSet.Value;
updateEnabled();
}
private void updateEnabled()
{
Enabled.Value = Expanded.Value && scopedBeatmapSet.Value == null;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (!Enabled.Value)
return false;
base.OnMouseDown(e);
return true;
}
protected override bool OnClick(ClickEvent e)
{
if (!Enabled.Value)
return false;
// this is a crude workaround with an issue with `OsuAnimatedButton` that isn't easily fixable.
// the issue is that when wanting to turn off the hover layer upon click, `HoverColour` can be set to a transparent colour,
// *but* this has to happen *before* `base.OnClick()`.
// this is because `base.OnClick()` uses `FlashColour()` to flash the button on click,
// but that `FlashColour()` call implicitly copies `hoverColour` *at the point of call* into the transform that ends the flash.
updateAppearance(false);
return base.OnClick(e);
}
protected override bool OnHover(HoverEvent e)
{
updateAppearance();
if (!Enabled.Value)
return false;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateAppearance();
if (!Enabled.Value)
return;
base.OnHoverLost(e);
}
private void updateAppearance(bool? isInteractable = null)
{
isInteractable ??= Enabled.Value && IsHovered;
HoverColour = isInteractable.Value ? Colour4.White.Opacity(0.1f) : Colour4.Transparent;
icon.FadeTo(isInteractable.Value ? 1 : 0, transition_duration, Easing.OutQuint);
}
}
}
}