Files
Ez2Lazer/osu.Game/Rulesets/Mods/ModRateAdjust.cs
2026-01-01 13:17:20 +08:00

43 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjust : Mod, IApplicableToRate
{
public sealed override bool ValidForFreestyleAsRequiredMod => true;
public sealed override bool ValidForMultiplayerAsFreeMod => false;
public abstract BindableNumber<double> SpeedChange { get; }
public abstract void ApplyToTrack(IAdjustableAudioComponent track);
public virtual void ApplyToSample(IAdjustableAudioComponent sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
// 供override的速率调整使用
public virtual double ApplyToRate(double time, double rate) => rate * SpeedChange.Value;
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp), typeof(ModAdaptiveSpeed), typeof(ModRateAdjust) };
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
{
get
{
if (!SpeedChange.IsDefault)
yield return ("Speed change", FormattableString.Invariant($@"{SpeedChange.Value:N2}x"));
}
}
public override string ExtendedIconInformation => SpeedChange.IsDefault ? string.Empty : FormattableString.Invariant($"{SpeedChange.Value:N2}x");
}
}