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https://github.com/SK-la/Ez2Lazer.git
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43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModRateAdjust : Mod, IApplicableToRate
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{
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public sealed override bool ValidForFreestyleAsRequiredMod => true;
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public sealed override bool ValidForMultiplayerAsFreeMod => false;
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public abstract BindableNumber<double> SpeedChange { get; }
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public abstract void ApplyToTrack(IAdjustableAudioComponent track);
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public virtual void ApplyToSample(IAdjustableAudioComponent sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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// 供override的速率调整使用
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public virtual double ApplyToRate(double time, double rate) => rate * SpeedChange.Value;
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public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp), typeof(ModAdaptiveSpeed), typeof(ModRateAdjust) };
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public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
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{
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get
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{
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if (!SpeedChange.IsDefault)
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yield return ("Speed change", FormattableString.Invariant($@"{SpeedChange.Value:N2}x"));
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}
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}
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public override string ExtendedIconInformation => SpeedChange.IsDefault ? string.Empty : FormattableString.Invariant($"{SpeedChange.Value:N2}x");
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}
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}
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