mirror of
https://github.com/SK-la/Ez2Lazer.git
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202 lines
8.1 KiB
C#
202 lines
8.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Layout;
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using osu.Game.LAsEzExtensions.Configuration;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// A <see cref="Drawable"/> which flows its contents according to the <see cref="Column"/>s in a <see cref="Stage"/>.
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/// Content can be added to individual columns via <see cref="SetContentForColumn"/>.
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/// </summary>
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/// <typeparam name="TContent">The type of content in each column.</typeparam>
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public partial class ColumnFlow<TContent> : CompositeDrawable
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where TContent : Drawable
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{
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/// <summary>
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/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
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/// </summary>
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public TContent[] Content { get; }
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private readonly FillFlowContainer<Container<TContent>> columns;
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private readonly StageDefinition stageDefinition;
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public new bool Masking
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{
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get => base.Masking;
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set => base.Masking = value;
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}
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private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize);
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public ColumnFlow(StageDefinition stageDefinition)
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{
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this.stageDefinition = stageDefinition;
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Content = new TContent[stageDefinition.Columns];
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AutoSizeAxes = Axes.X;
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Masking = true;
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InternalChild = columns = new FillFlowContainer<Container<TContent>>
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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};
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for (int i = 0; i < stageDefinition.Columns; i++)
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columns.Add(new Container<TContent> { RelativeSizeAxes = Axes.Y });
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AddLayout(layout);
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}
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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[Resolved]
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private SkinManager skinManager { get; set; } = null!;
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[Resolved]
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private EzSkinSettingsManager ezSkinConfig { get; set; } = null!;
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private readonly Bindable<ManiaMobileLayout> mobileLayout = new Bindable<ManiaMobileLayout>();
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private readonly Bindable<double> columnWidthBindable = new Bindable<double>();
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private readonly Bindable<double> specialFactorBindable = new Bindable<double>();
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private readonly Bindable<EzColumnWidthStyle> ezColumnWidthStyle = new Bindable<EzColumnWidthStyle>();
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[BackgroundDependencyLoader]
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private void load(ManiaRulesetConfigManager? rulesetConfig)
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{
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rulesetConfig?.BindWith(ManiaRulesetSetting.MobileLayout, mobileLayout);
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ezSkinConfig.BindWith(EzSkinSetting.ColumnWidthStyle, ezColumnWidthStyle);
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ezSkinConfig.BindWith(EzSkinSetting.ColumnWidth, columnWidthBindable);
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ezSkinConfig.BindWith(EzSkinSetting.SpecialFactor, specialFactorBindable);
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ezColumnWidthStyle.BindValueChanged(v => updateColumnSize());
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columnWidthBindable.BindValueChanged(v => updateColumnSize());
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specialFactorBindable.BindValueChanged(v => updateColumnSize());
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mobileLayout.BindValueChanged(_ => invalidateLayout());
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skin.SourceChanged += invalidateLayout;
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}
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protected override void Update()
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{
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base.Update();
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if (!layout.IsValid)
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{
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updateColumnSize();
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layout.Validate();
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}
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}
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/// <summary>
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/// Sets the content of one of the columns of this <see cref="ColumnFlow{TContent}"/>.
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/// </summary>
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/// <param name="column">The index of the column to set the content of.</param>
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/// <param name="content">The content.</param>
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public void SetContentForColumn(int column, TContent content)
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{
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Content[column] = columns[column].Child = content;
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}
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private void invalidateLayout() => layout.Invalidate();
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private void updateColumnSize()
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{
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float mobileAdjust = 1f;
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if (RuntimeInfo.IsMobile && mobileLayout.Value == ManiaMobileLayout.LandscapeExpandedColumns)
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{
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// GridContainer+CellContainer containing this stage (gets split up for dual stages).
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Vector2? containingCell = this.FindClosestParent<Stage>()?.Parent?.DrawSize;
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// Will be null in tests.
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if (containingCell != null && containingCell.Value.X >= containingCell.Value.Y)
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{
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float aspectRatio = containingCell.Value.X / containingCell.Value.Y;
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// 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon)
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mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns);
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// 1.92 is a "reference" mobile screen aspect ratio for phones.
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// We should scale it back for cases like tablets which aren't so extreme.
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mobileAdjust *= aspectRatio / 1.92f;
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}
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}
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for (int i = 0; i < stageDefinition.Columns; i++)
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{
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float leftSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.LeftColumnSpacing, i))
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?.Value ?? Stage.COLUMN_SPACING;
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float rightSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.RightColumnSpacing, i))
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?.Value ?? Stage.COLUMN_SPACING;
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columns[i].Margin = new MarginPadding { Left = leftSpacing, Right = rightSpacing };
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float? width = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
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?.Value;
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if (width == 0)
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{
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columns[i].Width = 0;
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columns[i].Margin = new MarginPadding { Left = 0, Right = 0 };
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continue;
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}
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bool isSpecialColumn =
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ezSkinConfig.IsSpecialColumn(stageDefinition.Columns, i);
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float ezWidth = (float)columnWidthBindable.Value * (isSpecialColumn ? (float)specialFactorBindable.Value : 1);
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switch (ezColumnWidthStyle.Value)
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{
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case EzColumnWidthStyle.EzStyleProOnly:
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var skinInfo = skinManager.CurrentSkinInfo.Value;
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if (skinInfo.Value.Name.Contains("Ez Style Pro"))
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width = ezWidth;
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break;
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case EzColumnWidthStyle.GlobalWidth:
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width = ezWidth;
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break;
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case EzColumnWidthStyle.GlobalTotalWidth:
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width = ezWidth * 10 / stageDefinition.Columns;
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break;
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}
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// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
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width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
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columns[i].Width = width.Value * mobileAdjust;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (skin.IsNotNull())
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skin.SourceChanged -= invalidateLayout;
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}
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}
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}
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