Files
Ez2Lazer/osu.Game.Tests/Visual/SongSelect/TestScenePanelUpdateBeatmapButton.cs
Dean Herbert c28c64940a Move v2 files to final location
This contains only renames and namespace updates.
2026-03-03 16:45:15 +09:00

63 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestScenePanelUpdateBeatmapButton : OsuTestScene
{
private PanelUpdateBeatmapButton button = null!;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = button = new PanelUpdateBeatmapButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
[Test]
public void TestNonUpdatedBeatmap()
{
AddStep("non-updated beatmap", () => button.BeatmapSet = new BeatmapSetInfo
{
Beatmaps =
{
new BeatmapInfo
{
MD5Hash = "test",
OnlineMD5Hash = "online",
LastOnlineUpdate = DateTimeOffset.Now,
}
}
});
AddAssert("button visible", () => button.Alpha == 1f);
}
[Test]
public void TestNullBeatmap()
{
AddStep("null beatmap", () => button.BeatmapSet = null);
AddAssert("button invisible", () => button.Alpha == 0f);
}
[Test]
public void TestUpdatedBeatmap()
{
AddStep("updated beatmap", () => button.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = { new BeatmapInfo() }
});
AddAssert("button invisible", () => button.Alpha == 0f);
}
}
}